Walk Cycle distorts limbs and body
When using a walk cycle I have tried reverse engineering Maddy and the puppets provided and when I thought I had the naming conventions right and in the same place my character still distorts. She gets extremely weighed down and lengthy.
This is what she looks like when not walking. It doesn't matter to me which direction she walk as long as she walks correctly.

But no matter where I put points and origins and tags I get this

Where her legs, arms and torso distort. If you wait to walk and use the left/right arrow keys you will see the body just drop like a huge amount of gravity was applied to her body. I have tried for days to fix this and am at wit's end. Please help! I've attached both the puppet and the original AI file. Thank you.
