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Correct answer alank99101739

Can you share a screenshot of the rigging hierarchy? in particular, is the head dependent or independent? And where are the head and neck handles? My guess is the head is not independent and you don’t have any sticks along the jaw line to stop body movement affecting the head structure.

4 replies

alank99101739
Legend
June 26, 2019

The relative position of the neck and head tags is important. CH moves them both to make the head bob. By moving the neck tag to the origin of head, I think you have effectively turned off the neck tag - it cannot move relative to the head tag.

That is, it is one solution, but normally neck should be separate, but you need to design the puppet so walking does not distort the head. I normally put sticks along the jaw line or make the head layer independent to get both the bobbing head movement and no head distortion,

But if it looks good now, that is all you are trying to achieve!!!

Participant
June 26, 2019

Ok I rechecked my rig again alongside the video and found out that I was using neck tag on a custom handle instead of using it on the head origin. That solved the problem. Thank you

oksamurai
Legend
June 26, 2019

Yes, a screenshot or video of your rigging setup would help, or share your File > Export > Puppet.

alank99101739
alank99101739Correct answer
Legend
June 26, 2019

Can you share a screenshot of the rigging hierarchy? in particular, is the head dependent or independent? And where are the head and neck handles? My guess is the head is not independent and you don’t have any sticks along the jaw line to stop body movement affecting the head structure.