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Participant
Nov 3, 2021 7:26 PM UTC
Question

Walking deforms the neck and pulls down the body

Hi.

I have two problems with walk in character animator.

1. Walking deforms the neck area (head is not independent) and

2. it pulls down the body a little bit. For example, in the video that I have attached, compare the height of the character when she is walking with the height when she is standing (at the end of the video).

I would really appreciate any help to solve these problems.

 

https://youtu.be/MZyMrnjyHGM 

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2 replies

Nov 6, 2021 9:16 PM UTC

Hi, I am having some trouble understanding the problem, but I asume what you mean is that the head deforms the body whenever you rotate the head. If that is the case, you can simply go to your properties window (make sure you're in rig mode) and find the option named "independent." There will be a checkbox below it. The option "hinge" worked for me when I had that problem. Below is a screenshot of the option.

 

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alank99101739
Legend
Nov 4, 2021 8:41 PM UTC

I noticed the "slouch" too on puppets at times. Best I have found is to make sure the "head" and "neck" handles are far enough apart. You have them on the same handle at present, which is not a good idea. The relative position of handles can change warping. I generally go for "Neck" as a handle at the base of the neck on the artwork.

 

Try turning on the yellow-mesh-of-triangles icon at the bottom of the scene window. Sometimes you can see the mesh distorting badly, giving a hint what to try.

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