Err, not sure what Kaufman is, but it is probably because you have the walk behavior on Legs whis is independent. Maybe try removing that crown from the Legs layer?
I am more used to seeing the walk behavior at the top of the puppet hierarchy, not nested. This is because there are walk profiles (Left Profile/ Frontal/ etc) which work best with the walk behavior at the top of the puppet.
Looking back at your previous post, I notice that you have a Head profile. That might have confused it. The walk behavior may have latched onto that instead.
It may require reigging everything (sticks etc), so probably try on a copy, but I would suggest introducing up high Left Profile/Right Profile/Frontal (even if you only use one for now). Then you put the Head Turner behavior on the Head layer so it controls the Left Profile/Right Profile etc of the head. Unfortunately they used the same tags for both, which gets them fighting over the tags at times.
There is also a “Views” and “handles” areas on many behaviors you can expand to see what the behavior has bound to. That is useful for debugging. When you put walk behavior on the root of the puppet, I bet it bound to “Head/Left Profile” (which is not what you want). Hence I think you will need a Left Profile up higher for walk to latch on to.
That is my guess.