Where should the pupils go on the quarter views?
There are two logical places, and I need it to match the way the program is built.
Logical places:
1. Looking at the same distant object that the front view is looking at.
2. Looking directly ahead in the direction I am facing.
Which is it?
Thanks in advance.
(PS, if the answer is "1", you may wish to adjust the tag icons, because they make it look like the answer is "2")
