Why is lip sync so slow to process?
Hello,
I have Ch installed on my 6-core, 4.5GHz, 64GB RAM PC, and it takes about 10 minutes to compute 3 minutes of lip sync (Compute Lip Sync from Scene Audio). If I look at the processor usage, Ch is only using around 1% of available processing power. I've also checked my GPU usage, in case Ch is offloading the work to my CUDA graphics cards, but no, it's not doing that. The source audio is on a fast SSD, so that's not the source of the slowdown. So what's going on? How can you write some code that runs so incredibly slowly, and, more importantly, is it likely to be improved? I could understand Ch maybe using one processor at 100% if it's some old code not written to take advantage of multi-processor systems, but that's not the case.
