Why there is no eye gaze on Maddy puppet?
I just downloaded "Maddy" for studying her walk cycle and I didn't change anything in her structure.
By trying to move her around I noticed that the eye gaze doesn't function.
Is this a bug?
I just downloaded "Maddy" for studying her walk cycle and I didn't change anything in her structure.
By trying to move her around I noticed that the eye gaze doesn't function.
Is this a bug?
For some reason, the Frontal view's pupils were also tagged "pupil range" This prevented them from moving. I deleted this tag, then the Eye Gaze behavior properly tagged the Eyeball layer as "pupil range".
That got the Frontal view working, but like DanTull mentions, that top level Eye Gaze behavior only "sees" the one view of the head. Putting an Eye Gaze behavior on the frontal/left profile/right profile groups allowed each Eye Gaze behavior to work for the eye groups within it.
I also dropped the eye gaze strength so her pupils didn't leave here eyeballs and adding clipping masks so the pupils would stay behind the eyelids. We'll update the posted Maddy ASAP, but in the meantime, I've attached it to this message.
I do think we need more control over the left and right eyes independently.
Dan R.
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