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Known Participant
April 21, 2020
Question

リグ内での表示/非表示の連携がおかしい(The display / non-display cooperation in the rig is strange.)

  • April 21, 2020
  • 3 replies
  • 2275 views

リグ画面で目や口などの、表示/非表示を変更した際に

別のレイヤーまで切り替わってしまったり、表示に切り替えているのに表示されない

という問題が発生します

 

おそらく スワップセットが気を利かせてくれていると思うのですが

バグでしょうか?

 

(google tlanslate)

When you change the display / non-display of eyes, mouth, etc. on the rig screen

I switched to another layer, or it is not displayed even though it is switched to display

Will cause the problem

 

Perhaps I think the swap set is nice to me

Is it a bug?

This topic has been closed for replies.

3 replies

alank99101739
Legend
April 22, 2020

Thanks for sharing the puppet. Yes. they are pretty complicated triggers and swap sets! I am not sure why changing one layer visibility changes the other visibility during rigging, but maybe that is just how it works and i never noticed before. Otherwise it's just so complicated that it's getting confused.

 

My advice would be

  • Simplify the triggers and swap sets. A layer should never be in multiple swap sets. For example, i use one swapset to change the eye expression (and eyebrows) and a different swapset for the mouth. This keeps the swap sets simpler. You don't have a single 'angry' key - you might need to press two keys (angry eyes and angry mouth). Get that to work first.
  • Next, i think you can create a "Replay" for pressings several keys together. This allows a single key stroke to kick off the eyes and mouth together - because you play a replay that presses both keys at once. 
  • The exclamation icons just use triggers for (not swap sets). If normally hidden, a trigger should be used. If replacing one image with another, then you need a swapset.
  • Make the Left Eye and Right Eye layers independent.
  • For mouth expressions have a group "MouthExpressions" under which put different mouths and then "Mouth". Only official visemes go under Mouth, never anything else. It confuses it at times.
  • You have multiple layers with right eye tags on it, causing warning messages about unused tags.

 

See if the above helps. Hopefully translate can convert it correctly. But i agree it is strange, but i think it can be fixed by creating several, simpler swap sets.

Known Participant
April 22, 2020

ありがとうございます

スワップセットが複雑化しているのは理解しています

しかし、アニメを作る上で現在のスワップセットがとても便利なため

これを変えることはわたしはできません。。。

keiko.yamada
Community Manager
Community Manager
April 22, 2020

日本語でのレポートありがとうございます。
回避策は既にあがっているようですので、参考になさってください。

 

スクリーンキャプチャから、選択された目のレイヤーのスワップセットに口や眉グループが含まれていないものがあるように見えます。

そうであれば、各々の目レイヤーに対応する口と眉を、その目のレイヤーを含むスワップセットにアサインすれば、レイヤーをオンにした時に、口と眉が表示されない現象を回避できると思います。

また、デフォルトのスワップセットに口と眉が含まれているかどうかも確認してください。目レイヤーをオフにした場合、デフォルトトリガーが、自動的にデフォルトセットを表示します。

 

En version:

Please refer workarounds that are already posted.

 

In your screen capture video, I think Mouth and Eyebrow groups are not assigned to the the same swap set of your eye layer that is truned on.

If so, please assign Mouth and Eyebrow groups that you would like to show with the particular eye layer to the same swap set of that eye layer.

Also,  assign Mouth and Eyebrow which you would like to show as a default to the default swap set. When you turn off one of your right eye layers (which is not assign to the default trigger), the default trigger will turn on the layers assigned to default set.

alank99101739
Legend
April 21, 2020

Wow again! I wonder if the puppet has been corrupted.

 

Can you use "Export Puppet" from the "File" menu and share the puppet? E.g. post a link to Google Drive here. I can see if it happens on my computer too.

 

If you import the artwork file a second time, does it happen there as well?

 

In the scene window there is a button at the button which is two arrows in a circle. It is A refresh button. If you hold ALT while clicking it (ummm, or was it SHIFT? Try both!) it flushes internal caches. That sometimes fixes bugs like this. 

My guess is that it is a bug. I don't think that should be happening.

Known Participant
April 22, 2020

おそらく仕様だと予想しています

例えばスワップセットで左向きと右向きを作成したら

右向きをONにしたら左向きがOFFに

左向きをONにしたら右向きがOFFになりますよね?

 

わたしのパペットのスワップセットが複雑すぎるのかもしれません

 

共有してしまうと怒られるかもしれないので、近いうちに共有は消します

https://drive.google.com/drive/folders/1rFxR8nyRqmnPUhRSmQ-NfgS6uH4hb6Ao?usp=sharing

alank99101739
Legend
April 21, 2020

I am very sorry - Google translate is not doing a good job. Can you include screenshots?

 

My guess of the answer to your question is hidden layers while rigging are hidden. Triggers cannot be used while rigging. You have to hide and show layers manually while rigging. That is how it is designed. Character animator keyboard shortcuts would collide with trigger keys otherwise.

Known Participant
April 21, 2020

わたしは右目のレイヤーだけをON/OFFしています

しかし、口や眉も同時にON/OFFされています

さらに、ONにしているのに表示されないこともあります