SD to UE5's sbsar public parameters may have garbled characters and cannot be in Chinese. Can you fix this? This will be very helpful for those who are not very proficient in English. Thank you very much
Hi, Localization is handled by the Unreal Engine application; we don't manually add localization for any languages on the plugin side. Could you share more information to help investigate this issue?
What version of the UE application and the plugin are you using? Do you get any errors in the console that you can share?
I'm moving this post to the Substance Plugin community (they'll maybe have a more detailed answer to give you), and I'm notifying the team in order to make sure they know the UE5 plugin doesn't support chinese characters.
Thanks for the report!
Cyril Dellenbach (Micro) | QA Support Artist | Adobe