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Participant
April 24, 2022
Question

Blender Substance Plugin to UE4 workflow

  • April 24, 2022
  • 1 reply
  • 195 views

Hi together,

 

I´ve recently tried out the Substance Plugin for Blender, and so far, I like it!

 

But I realized that when I texture my asset in Blender, then export an FBX with UVs and such to UE4, the Substance textures does not apply in UE4!

 

I tried exactly the same with just an Albedo-Map from the same Sbsar-file via the Substance Player, took that map in Blender, textured the asset, exported the FBX, and voila, the FBX shows up textured in UE4!

 

So my guess is that if I use the sbsar-files with the Plugin in Blender, sometimes doesn´t "convert" right the textures when I export the asset to UE4, but I don´t know how to solve it!

 

Any ideas?

 

Peter

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1 reply

Adobe Employee
April 26, 2022

Hi Peter,

I noticed your message on the community Discord as well! To echo what I said there:

This is something in our backlog. This appears to be caused by the texture maps being grouped in Blender. As a workaround, you can open the shader editor for the Substance material and ungroup the maps before export. Note that if you do this, you won't be able to edit parameters when you re-open the file unless you reapply the material in the Substance Panel.