Getting "Substance engine not found" when trying to in a build
Made a build to test the performance (Unity 2021.2.x, Mac OSX) and in the build I get the following error:
SubstanceEngineNotFoundException: Substance engine not found
at Adobe.Substance.NativeMethods+NativeMethodsImpl.sbsario_sbsar_load_from_memory (System.IntPtr data, System.IntPtr size) [0x00025] in <28eec1c1cee94ed38253b35ccf47d203>:0
at Adobe.Substance.NativeMethods.sbsario_sbsar_load_from_memory (System.IntPtr data, System.IntPtr size) [0x00010] in <28eec1c1cee94ed38253b35ccf47d203>:0
at Adobe.Substance.SubstanceNativeHandler..ctor (System.Byte[] fileContent) [0x0002b] in <28eec1c1cee94ed38253b35ccf47d203>:0
at Adobe.Substance.Engine.OpenFile (System.Byte[] data) [0x00000] in <28eec1c1cee94ed38253b35ccf47d203>:0
at Adobe.Substance.Runtime.SubstanceRuntime.InitializeInstance (Adobe.Substance.SubstanceMaterialInstanceSO substanceInstance) [0x0000b] in <a948cc3a078e4af6aca89ce3b6cba84f>:0
When running in the Editor, there are no issues - only happens in the OSX build.
Going to try and build this under Windows and see if I get the same issue.
