Input texture for sbsar only 8 bits ?
Hello,
I am using the substance in unity plugin, and I would like to provide a position texture input to the graph to create a perlin noise.
It seems that even if I input a 16 bits texture the graph only reads it as 8 bits.
In substance designer we can only set the output format and not the input.
Is there a way to tell the graph that we want the input texture to be 16 bits ?
Thank you very much !
