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March 1, 2022
Question

Is there an easy way to bake a Substance material into an HDRP .mat file for Unity?

  • March 1, 2022
  • 0 replies
  • 94 views

I want to bake out the output of Substance, specifically its material and texture assets, and delete the .sbsar from my project. This is a workaround for numerous issues, like bugginess on Apple Silicon platforms, and that FBX files lose their links to Substance materials when imported on a machine for the first time, breaking build automation.

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