Question
Is there an easy way to bake a Substance material into an HDRP .mat file for Unity?
I want to bake out the output of Substance, specifically its material and texture assets, and delete the .sbsar from my project. This is a workaround for numerous issues, like bugginess on Apple Silicon platforms, and that FBX files lose their links to Substance materials when imported on a machine for the first time, breaking build automation.
