Possible to create vertex map input for use in C4D/ Redshift
within a substance designer asset used in C4D/ redshift is it possible to drive a input node with either a dynamic vertex map (using fields in c4d to animate them) or use a baked out image sequence to make this an animated parameter? I have figured out how to get a single static image input but this needs to move.

being able to do this would make for some incredible animated procedural materials.
