Question
.sbsar and Unreal
hello
I noticed that unreal does not accept Ambient Occlusion channels from .sbsar files.
Which channels do unreal also not accept from .sbsar?
How should we work with clear-coat?
and other not so common channels
thanks
hello
I noticed that unreal does not accept Ambient Occlusion channels from .sbsar files.
Which channels do unreal also not accept from .sbsar?
How should we work with clear-coat?
and other not so common channels
thanks
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