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Apr 2, 2022 4:23 PM UTC
Question

Set substance preset via script in Unity Substance API?

I've been exploring the Substance scripting API for Unity and am curious if there currently exists any method to load a preset via script? For instance, say I have a regular rocky ground and a wet, flooded rocky ground as 2 separate presets made in designer that I export with the SBSAR. Is there undocumented functionality to load the preset instead of changing individual values?

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