Specify texture format for UE4 Substance Plugin (height map)
Hi, I'm using the Subtance plugin in UE4 to generate animated heighmaps. By default the plugin is generating 8-bit textures (format G8) and I'm wondering if it's possible to specify a custom output format. This doesn't apppear to be a feature of the plugin.
Currently, the height maps don't look great as a result of the lower detail .. lots of stepping (thr pic below uses the texture for the depth and albedo).
On the other hand, if I use an .exr file exported from Substance Designer, it loads as a HDR image / FloatGRBA format and looks amazing as a heigh map.
Would be grateful for any pointers. Is it possible to do this via blueprints? Or does the plugin only generate 8-bit textures?

