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Participant
Jan 31, 2023 3:30 PM UTC
Question

Specular /Glossiness bitmap inputs in VRED have no effect (SBSAR)

Hello,
we have made several substance materials with scanned bitmaps that we want to use in other applications like VRED. We have used the template "specular - glossiness".

If we import the sbsar files into VRED, the materials are always much too reflective and it doesn't matter how dark or light the input bitmaps are. They have no effect.

Has anybode an idea ?

Thanks in advance. 

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4 replies

Inspiring
Feb 2, 2023 8:25 AM UTC

@Björn28190463lclr  Can you share a simple sbs with a dummy material so I can take a look? I´m creating materials with Metal Roughness and sending to VRED /Unreal and they work great. 

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yoshih50296416
Participant
Feb 6, 2023 5:49 AM UTC

Hello Sergio, thanks for your reply. Before I send you a sample sbs.
If I import the MDL into Unreal, i get always error messages like this:
Failed to import ....mdl
Failed to create asset ...

No materials are present in the MDL!
What does it mean ? Whats worng ?

 

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Inspiring
Feb 6, 2023 9:21 AM UTC

Sorry I have never used MDL in Unreal, I used SBSAR in Unreal and it works as expected.

 

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