Substance materials SDK developer support?
Hello there,
Most often an SDK will have a mention of developer support or a forum to ask questions but the Substance materials SDK seems to have no mention of that, nor have I found any Adobe forum where such questions can be asked. As such, please excuse me posting this question in the 3D Plugins forum.
1) Is there a dedicated forum for Substance materials SDK support? I believe that may be no.
2) I do have one specific question: what is the preferred or exposed method for serializaing a Substance file's current loaded state (within the Materials SDK) to and from its host application? In other words, what method does Adobe's internal developers use (for its custom plugins) to capture and save the state of the currently loaded .sbsar file (and its modified tweak parameter list) within the host's scene graph and file format (such as within its implementation for 3ds Max, Maya, Cinema-4D, VRED, etc)? The only simple way I can see that being done is by importing and exporting XML preset files then having such a file embedded within the host program as meta data. The other alternative is for the host program to save/load its own local copy of the tweak parameters but doing so via the presets mechanism of the SDK seems better in the long run.
