Substance Painter Materials In Cinema 4D Redshift IPR Slow
I am on a Mac with M1 Ultra and using the latest version of Cinema 4D and Redshift. I am bringing in the .sbsar files directly into Cinema 4D to quickly make some variations. My question is by doing this verses making variations in Substance Painter and exporting the multiple materials as Redshift materials does this increase renders time / IPR renderings? Im guessing by using the materials inside of C4D and rendering there always need to be calculations done. Just trying to boost performance and come up with optimal workflow.
