Participant
June 8, 2023
Question
Substance plugin for Unreal renders masks premultiplied
- June 8, 2023
- 1 reply
- 496 views
Hello, I've noticed that the plugin for UE 5.1 renders the mask output from an SBSAR file premultiplied - meaning that everywhere, where the alpha is black, the other channels are set to 0, which is not the desired result.
Is there a setting I am missing, or it's just how it works.
For comparisson - when exporting the maps from Designer (lower image on the attached file) the color data is still there on the transparent pixels.
