Substance to Unity Plugin Graph Naming Conventions and Parameters
My question is in regards to the Substance to Unity plugin and the automatic naming conventions of exported SBSAR files. When I export a substance package (SBSAR) with multiple contained graphs such as Dirt, Grass, Sand and then bring the SBSAR files into Unity with the Substance plugin the individual graphs share the name of the main package itself and will always have the suffix of _graph_0, graph_1, graph_2 and so on. I am curious if there is a way to have the substance graphs themselves utilize the original names contained in the substance package such as Dungeon_Sand, Dungeon_Dirt, Dungeon_Grass instead of the non descriptive graph_0_1_2 names. If I manually rename them inside of Unity will conflicts be created with the substance graph objects or the substance file objects which are created when utilizing the Substance to Unity Plugin? My final question is should I simply have each of my substance graphs separated into their own packages instead of having multiple in the same package? There is very little clarity online about the last question
