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Participant
December 22, 2023
Question

Substance to Unreal - Problem when trying to create a texture packer

  • December 22, 2023
  • 1 reply
  • 847 views

Hello there,
I'm attempting to create a simple texture packer using a substance graph, though when duplicating the output, the duplicate is not updated with the current texture output. Is this by design? Is there any way I can make this work?


Thank you,

Marcus 

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1 reply

Adobe Employee
January 3, 2024

Hi @Marcus32607238foy6 , this would be the expected behavior since duplicates of textures created by Unreal are not referenced by the Substance. Only the original textures are updated when the graph parameters are adjusted. If your worfklow allows it, a workaround for this is to duplicate the final material instance, since multiple instances can references the same dynamic output texture being generated by the Substance. 

Participant
January 3, 2024

Thank you! It's a bit of a weird workaround for it, but forcing a duplication of the graph instance for each packed texture is the way I'm doing it and it works!