Skip to main content
Slimwaffle
Participant
April 26, 2023
Question

Ue4 heightmap in materials

  • April 26, 2023
  • 1 reply
  • 2614 views

I was just wondering if anyone knows the correct way to setup the height texture for a material?

Everything I have found online hasn't worked or breaks my mesh by lifting faces out of place. In the screenshot added it should be adding bumps to the skin but instead moves the mesh.

It is frustrating that my models don't look like they do in substance once I get them into Unreal 4.

This topic has been closed for replies.

1 reply

Cyril Dellenbach
Community Manager
Community Manager
April 26, 2023

Hello @Slimwaffle,

 

Do the map works in another software than UE4? Also, are you sure the subdivision works as expected in UE4?

 

With that being said, I am clearly not an Unreal Engine expert, so I'll move this thread for a better community in order to give you a proper answer.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Slimwaffle
Participant
April 26, 2023

My workflow is from blender to substance and then to Unreal Engine 4. So I am unable to test in other programs.

I just thought I woul ask here as I haven't had good results looking in all of the unreal engine places.

Adobe Employee
April 28, 2023

Hi @Slimwaffle , this could be a few things. My first thought is that it may be something with the Unreal Material. Could you send a screenshot of how your nodes are set up? One thing to note is that any displacement should use the Red channel only as opposed to RGB.