Question
Unable to package UE4 build
I am unable to package our UE4 Game, and this is getting pretty critical.
Stack trace:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\RocketSync\4.26.0-14830424+++UE4+Release-4.26\Working\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: Array index out of bounds: 0 from an array of size 0
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffae5e54ed9 KERNELBASE.dll!UnknownFunction []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab0c5d066 UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1616]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab0c607a8 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab096e8cd UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab0905575 UE4Editor-Core.dll!AssertFailedImplV() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab0907620 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa520148f8 UE4Editor-SubstanceCore.dll!DispatchCheckVerify<void,<lambda_5f4924d4501c11167baa221b2137efdd> >() [D:\RocketSync\4.26.0-14830424+++UE4+Release-4.26\Working\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa51f50dda UE4Editor-SubstanceCore.dll!Substance::Helpers::PrepareImageInput() [D:\Build\++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceCoreHelpers.cpp:1526]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa51f59749 UE4Editor-SubstanceCore.dll!Substance::Helpers::SetImageInput() [D:\Build\++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceCoreHelpers.cpp:1493]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa51f4d7ea UE4Editor-SubstanceCore.dll!USubstanceGraphInstance::LinkImageInput() [D:\Build\++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceGraphInstance.cpp:1002]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffa51f506d0 UE4Editor-SubstanceCore.dll!USubstanceGraphInstance::PostLoad() [D:\Build\++Portal\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceGraphInstance.cpp:397]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab1faa2cd UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1082]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab20c8978 UE4Editor-CoreUObject.dll!EndLoad() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1628]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab20b97e7 UE4Editor-CoreUObject.dll!<lambda_94537a9bd809517493790f80316e3165>::operator()() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1257]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab20d8edd UE4Editor-CoreUObject.dll!LoadPackageInternal() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1290]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffab20d7f30 UE4Editor-CoreUObject.dll!LoadPackage() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffaa9366c4f UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2086]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffaa9366e93 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1665]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffaa9372a03 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1614]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffaa93891a6 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1129]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffaa91c5dfd UE4Editor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:950]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffaa91efc9a UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:624]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7910e9a29 UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3369]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7910e0eec UE4Editor-Cmd.exe!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7910e125a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7910f52bd UE4Editor-Cmd.exe!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff7910f736e UE4Editor-Cmd.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffae6d77034 KERNEL32.DLL!UnknownFunction []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffae82c2651 ntdll.dll!UnknownFunction []
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error:
UATHelper: Cooking (Windows (64-bit)): LogWindows: Error: end: stack for UAT
This has been an issue at least since 4.26.0.2 got out in May as seen on the old forum.
Where are we on this?
Or is there at least something I can do to make a build?
