Question
unreal 5.0.3 to 5.3.2
hello
If I open a file, created in unreal 5.0.3 and with many sbsar, in unreal 5.3.2, do I run the risk of losing this file?
Do SBSAR materials continue to be of the same quality?
Is it appropriate to make a backup of the Unreal project as a precaution?
How should I make a backup of the project to prevent this? Can I simply duplicate the project folder?
thanks
