Adobe InDesign 2026 rejects CC2026 SDK sample plug-ins on macOS
I am testing native C++ InDesign plug-ins on macOS using the Adobe InDesign CC2026 SDK.
Problem:
InDesign 2026 on macOS rejects both my custom plug-in and Adobe’s own unmodified BasicDialog sample plug-in with the startup message:
“Adobe InDesign does not recognize [plugin name] as a valid plug-in.”
Environment:
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InDesign 2026
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CC2026 SDK
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macOS
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Xcode 15.x
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Tested on multiple Macs/users with same result
Important finding:
Even Adobe’s own BasicDialog sample from the CC2026 SDK fails to load, so this does not appear to be specific to my plug-in code.
What I already verified:
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Mach-O Type = Bundle
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arm64 architecture enabled
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Bundle structure exists correctly:
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*.InDesignPlugin/Contents/Info.plist
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*.InDesignPlugin/Contents/MacOS/[binary]
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Info.plist executable name matches binary name
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Plugin is code signed
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codesign --verify --deep --strictreports valid -
spctland quarantine/security/privacy checks were tested -
Same rejection occurs on multiple Macs
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Security & Privacy blocking does NOT appear to be the issue
Question:
Has anyone successfully loaded CC2026 SDK sample plug-ins on macOS with InDesign 2026?
Is there:
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a new signing/notarization requirement,
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a required Xcode/macOS combination,
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a known SDK issue,
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or additional bundle/build settings required for CC2026 Mac plug-ins? Thanks.