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Vamitul - ks
Inspiring
Oct 21, 2026 1:59 PM UTC
Question

Command Console III is ready for testing: a console for ExtendScript and UXP inside InDesign

 

My Command Console III plugin for InDesign is now ready for testing.

It’s fitting that I announce it here first, as this is where it all started: the very first script I shared with the community, on the old InDesign scripting forum, was a primitive, ScriptUI dialog-based version of it: https://community.adobe.com/questions-671/indesign-command-box-859385. A version of this tool has been my constant companion throughout my scripting career, and this is its newest iteration.

A few more details in the YouTube video: 

So, what is it? A developer tool running directly in InDesign as a UXP panel, offering a REPL-like environment where you can quickly test and inspect your script snippets live, with full history and all the conveniences you would expect from a modern developer tool.

You type a bit of ExtendScript or UXP, hit Enter, and the answer comes back in the panel, complex results as a tree you can click open. On ExtendScript, modern JavaScript works, it’s translated down to ES3 with Babel and polyfilled, so something like this runs as it is:

app.activeDocument.textFrames.everyItem().getElements().filter(
f => f.contents === "" && f.label === "X"
)

On UXP you also get smart top-level await support (a small toast notification letting you know you might be missing the await), plus expansion of some of the UXP objects like FileSystemProvider Entries.

The second big feature is the Inspector tab: the entire scripting reference is read from your own InDesign installation, so the classes and DOM additions of installed third-party plugins are available. A property shows what it returns and what it accepts separately (fillColor returns a Swatch, but takes a swatch name as well), and if a result in the console contains a native InDesign object or an enum, clicking on it opens its page. Enums are named by the enumeration you read them from, and when the console can’t tell (NONE alone is in 40 of them), it says it’s guessing.

There’s also a brand new part: it can let an AI agent (Claude Code or any other MCP client) run code through the panel, to test, debug or just plainly drive InDesign. That’s off by default, and until I see it in other people’s hands, I prefer not to say more about it.

So far I’ve only tested it on Windows, so if you script InDesign on a Mac, I’d very much like to hear from you. In UXP nothing is kept between commands, and only a single expression echoes its value, otherwise return it. The testers’ notes have the rest of the known issues.

It’s free, and will be open-sourced after the beta.
Sign up here: https://tally.so/r/o9be2x, and the page after the form gives you the folder with the build, the testers’ notes and the user guide.
Bugs, ideas and feedback go here: https://tally.so/r/aOQ5Bv

Vlad

    2 replies

    Community Expert
    Oct 31, 2026 7:25 AM UTC

    This looks really interesting, Vlad. Thanks for sharing it with the community.

    As someone who writes and maintains quite a few InDesign scripts, I can certainly see the appeal of having a live console and inspector directly inside InDesign rather than constantly editing, running and debugging scripts externally.

    The ability to use modern JavaScript syntax with ExtendScript is particularly appealing, but I think the Inspector could be the real standout feature. Being able to explore the DOM, inspect properties and see exactly what objects return without having to write additional debugging code would be incredibly useful.

    I'm also intrigued by the MCP integration. Having an AI coding agent test and debug scripts directly in InDesign opens up some interesting possibilities, particularly for developing more complex automation.

    A couple of questions:

    Does it support InDesign 2025 as well as 2026? I'm still using 2025 for most production work.

    And regarding the AI integration, are there safeguards or execution logs for commands that modify documents? I'd be particularly interested in how that side of things is handled.

    I use both Windows and macOS, so the Mac testing is something I'd be interested in exploring too.

    Great to see tools like this being developed and shared with the community. Looking forward to seeing how it progresses.

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    Vamitul - ks
    Inspiring
    Nov 2, 2026 8:03 AM UTC

    Hi Eugene. 

    Thank you for the interest. Please register and give it a try (I recently put a new beta version up).

    About your questions:

    > Does it support InDesign 2025?
    A big chunk of the development for the plugin happened in 2025 and I have tested and used it quite a bit without any noticeable issues. But, this being a free project, I cannot commit to saying that ID2025 will officialy be supported in the final version. 
    > AI integration
    Every command that the agent sends passes through the console and acts like it was sent by a user. It is recorded, it is undoable, and there is also the ‘sandbox’ mode, that will create a hidden ‘clone’ of the target document, and only modify that. 

     

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    Krommatine Systems: InDesign plugins, tools, and automations.