InDesign PlugIn does not launch on M1 Mac
Hi all,
I have ported an InDesign C++ PlugIn to run also on native ARM Macs.
It was built as a FAT binary for Intel compatibility and worked fine on both platforms.
After I added an external dylib to the PlugIn it no longer starts and InDesign displays the message "Some of your plugins do not support InDesign in ARM native mode. Launch InDesign in Rosetta Emulation mode to use these plugins."
When starting under Rosetta, the PlugIn is loaded succesfully, but it should also work native.
The dynamic library contains Intel and ARM code and is works fine with a test application I wrote.
Any ideas what is preventing InDesign from loading my PlugIn?
Thanks,
Dirk
