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Participating Frequently
March 6, 2012
Answered

Experiencing performance related issues in Lightroom 4.x

  • March 6, 2012
  • 188 replies
  • 629823 views

Anyone else notice that lightroom 4 is slow? Ligtroom 3 always ran fast on my system but Lightroom 4 seemlingly lags quite a bit.

My system is:

2.10 ghz Intel Core i3 Sandy Bridge

8 GB Ram

640 GB Hard Drive

Windows 7 Home Premium 64 Bit

Message title was edited by: Brett N

    This topic has been closed for replies.
    Correct answer Victoria Bampton LR Queen

    It's now impossible to see the wood for the trees in this whopping 43-page long thread.  Many of the original 4.0-4.2 performance issues have since been resolved, and it's impossible to figure out who is still having problems, and what they can try.

    I've started a nice clean thread to continue this discussion for 4.3 and later. http://forums.adobe.com/thread/1117506  Thanks to Bob_Peters for the suggestion.  I'm locking this one, otherwise it'll continue to get increasingly unweidly, but please feel free to continue existing discussions on the new thread.

    188 replies

    Participant
    March 17, 2012

    I am finding version 4 to be very slow also, I'm hoping building 1:1 previews of my entire library (doing it now, will take a few hours I'd imagine) will help out.  If it does I'll report back.

    My LR4 system is an early 2011 Macbook Pro with 8GB RAM and quad 2.4GHz i5.  Every other CS5.5 piece of software runs silky smooth, just Lightroom being a problem child.  I am hoping the preview build will help, otherwise I'm stuck with a combination of Finder and Photoshop.

    subdood
    Participant
    March 17, 2012

    I was also experiencing unusable slowness in both the beta and final LR4. After the following tweaks, it's at least as snappy as LR 3, and a bit faster in several areas. First my computer specs.


    AMD Phenom II X4 965 processor

    8 gigs of ram

    5600 RPM 1TB drive

    Windows 7 64bit

    Here are the things I did to my system to speed it up.

    1. Add exclusions to my antivirus real time scan for *.lrcat, *.lrdata, and the location of the directory that holds all my catalogs. The steps vary between antivirus vendors, so check yours for specific steps. The idea here is that your AV is not reading every write Lightroom makes to scan for viruses. This speeds up disk IO in Lightroom quite a bit since there's not another program accessing the files at the same time.

    2. Disable windows indexing down your Lightroom catalog tree. You can do this by right clicking on your main catalog folder, and then properties. Under attributes, hit the Advanced button. Uncheck the box for "Allow files in this folder to have contents indexed in addition to file properties". Hit the OK button. On the folder properties panel, hit the OK button again. A Confirm attributes dialog will pop up, Make sure it's asking to disable indexing, and the "Apply changes to this folder, subfolders, and files" radio button is selected. Then hit the OK button. It'll take a bit to process for large catalogs. The idea here is the same as the previous tip. You really don't want anything accessing your catalogs while Lightroom is trying to read/write them.

    3. For desktop computers, disable CPU power throttling and hard disk sleep. For laptops, it can shorten your battery time when you're unplugged, and it's up to you if you want to make that tradeoff. You can always switch between profiles too. In the "Power Options" control panel, click on the create power plan link on the left hand side of the pane. Pick the High performance radio button. Name the plan whatever you like. Hit the Next button. Make sure the turn off display and put the computer to sleep dropdowns are set to Never. Hit the Create button. Now on the Power Options control panel, hit the Change plan settings on the right side of the new profile you just created. Then hit the Change advanced power settings. Hit the Hard disk twistie to open it, and then open the Turn off hard disk after twistie. Click on the blue part of the Setting: under the "turn off hard disk after" twistie. Set it to 0. That disables the hard disk sleep. Hit the OK button. Then on the Edit Plan Settings window, hit Cancel. (kind of counterintuitive, but it saved the hard drive setting.  Make sure your new plan is selected in the Power Options control panel, and close that window. This ensures your system always has 100% cpu resources, and the hard drive never shuts down. The default usually slows down the CPU to save energy when the computer is idle. However, there's a ramp-up delay that can cause things like sluggish sliders in lightroom. You also don't want to be waiting for your hard disk to spin up if it goes to sleep. 

    4. When you start Lightroom, It's CPU usage at normal priority seems very conservative. Anything else that wants CPU time gets it, interfering with Lightroom. You can fix this by starting Lightroom, and then hitting control-alt-delete, and opening "Start Task Manager", Go to the processes tab, and click on the "Image Name" heading to sort the list alphabetically. Then find lightroom.exe, and right click on it and select Set CPU Priority in the popup menu. Then select either "Above Normal", or "High". Either one should work, but I use High. At this point Lightroom should be very responsive. The only problem with this step is you need to do it every time Lightroom starts. There is a way to save the priority however. I found a neat program called Prio Priority Saver. Google it. Once installed, it will save your priority choice you make in the above task manager step. I'm sure there are others as well. Prio is free for personal use, and $20 for your business.

    I hope these tips help you, but as always; "your mileage may vary" These steps are what got me to the point where Lightroom 4 became fun again. The next thing I plan on doing is getting a SATA3 SSD to run my current catalog on, archiving to the 1TB drive whenever I switch catalogs. That'll remove any disk lag I've got from my slow slow hard drive.

    Good luck!

    Inspiring
    March 17, 2012

    I think Subdood has found part of the problem... disk access. All the

    posts talk of systems with real fast processors, lots of memory.. but no

    comments about the disks. I compared disk access between LR 3.6 and

    LR4.0 and found that LR4 really pounds the disk for every import, slider

    move, etc. when compared to LR3.6

    Doing what Subdood says does reduce the disk access and improves

    performance... but the real question is why does LR4 thrash the disk?

    I know ADOBE is working on this but this may be a area they may want to

    investigate.

    Participating Frequently
    March 17, 2012

    at LR4 really pounds the disk for every import, slider move, etc. when compared to LR3.6

    I can't believe that LR does anything with the disk for slider movements other than write to the database. That wouldn't make any sense.

    Participant
    March 17, 2012

    I'm finding LR4 is running reasonably well, compared to LR3. However, is it just me that's finding 'waking-up' the sliders a problem?

    For those of us who remember up-grading from LR2 to LR3 (at least I think it was that up-grade?), one of the things we had to contend with was re-educating ourselves to 'wheel-click' the slider triangle (or whatever we are supposed to call them) to activate it. I now can't quite remember how it worked in LR2 - I think that by just hovering over the slider (or triangle) it became active if you wanted to simply roll the mouse wheel to make adjustments. Nevertheless, I'm now finding with LR4 that wheel clicking on the slider triangle is hit and miss (more misses than hits). Time and time again, I'm finding that I'm accidentally scrolling up or down the right hand panel. So, I'm now having to re-educate my brain to left click on the triangle before moving my finger to the wheel to begin any adjustments.

    I know it's only a matter of an additional move of my finger of about 10mm and takes a fraction of a second, but it's disproportionately frustrating. I hope there is a fix that will come bundled with other 'responsiveness' fixes in due course.

    Otherwise, I still remain a huge fan of Lightroom.     

    Participant
    March 17, 2012

    I had very sluggish LR4 after upgrading from LR3. I tried dng conversion trick, deleted preview file and cache. After rendering all previews again LR4 runs like LR3. Especially process 2012 photos seemed to require a long time.

    Inspiring
    March 17, 2012

    I followed suit and upgraded my NVIDIA win-64 drivers moving from 280.26 to 296.10.  They can sure release a lot of updates in 6 months.  Like other posters, I don't play games so usually don't screw with what works and LR3 and Adobe CS5.5 have had no video issues.  Following the driver update, performance in all regards, returned to near typical LR3 levels.  But I am not sure that Video drivers was the true cause of trouble.

    I later realized while upgrading my 2nd Catalog and renaming it that I had forgotten to rename the origional upgraded Catalog properly (I had failed to rename the 11GB preview cache).  Of course LR4 built a new cache without any indication that it was doing so and I suspect that is what I was fighting while perfomance was so sluggish. I properly renamed the 2nd converted Catalog (containing 47,727 RAW Nikon Images) and performance remains smooth - almost as smooth at 3.6 (moving between modules remains slower than I am accustomed to but no more show stopping slider and cropping issues. 

    No way for me to be sure if any of the above truly addressed the problem and I am avoiding the import module untiI I get a few backlogged projects out the door but perhaps my experince and mistakes may help someone.

    Participating Frequently
    March 17, 2012

    I've been reading around on this topic, because it seems the higher end your machine, the laggier LR4 becomes.  I was using it on a 2011 Mac Mini with a dual-core i5, and I thought it was downright snappy.  I see lot's of people that are complaining running quad core processors.  Is there any chance this has something to do with the way kernel task scheduler is managing the threads for LR4?  some kind of race condition or looping that causes a very inefficient processor that works fine on a dual-core machine but comes out on a quad?

    quenton8
    Inspiring
    March 17, 2012

    I am running a very new (purchased to run LR4) Quad-Core, 8Gb Win7-64 system.

    It has built-in Intel video -- all drivers are up-to-date.

    My performance is just fine -- I can see no difference between LR3 and LR4

    adventure_photo
    Known Participant
    March 16, 2012

    I too was experiencing extremely sluggish performance.  I had 147,000 images in my catalog from LR 3.6.  I did have the beta installed and when I installed the final release version of LR 4, I just upgraded my original LR 3 catalog to the new version.  After some frustration experiencing slow everything including switching between modules, adding labels and flags, adjustment brush slowness, metadata updating, aquiring thumbnail previews, etc.; I decided to create a brand new catalog, then did a File> "Import from another catalog..." and imported from the catalog  that was originally converted from LR3>LR4 and things are way better now.  Everything now seems as snappy or snappier than before running LR 3.6.  All of my metadata, flags, labels, develop history remained intact.  Granted it did take several hours to import that many files but it seems much better now.  Not sure if this will help anyone else out, but maybe worth a try for those that are at their wits end on this.  I'm running an iMac Core 2 Duo 2.4 GHz, 6 GB Ram, OS X 10.7.3 if anyone cares or needs this info.

    Kallithea
    Known Participant
    March 17, 2012

    I haven't imported any old catalogs yet from LR 3.6. I'm running OS X 10.7.3 on a quad-core i7 machine with 16GB of RAM and an Intel HD Graphics 3000 graphics card. Painting with brushes and moving sliders is incredibly slow, especially painting with brushes. There is also a problem when using my Wacom Intuos 4 tablet and trying to pan around in an image with the grabber hand: the image will not stop moving after I put down the pen (it will keep moving in the last direction I pushed for at least another couple of seconds). But painting with brushes...wow, it's like a throw-back to Aperture 2, only worse.

    Participant
    March 16, 2012

    Too many people are just posting the specifications of their PC's/MACS. Anyone with an ounce of common sense can tell from reading this forum that LR4 is running slower than it should and that Adobe are looking in to it.

    It doesnt matter if you have 10 "Top of the line" SSD's or a dozen core processor with 64GIG of RAM or the NASA space station. Use LR3 in the mean time, afterall 2 weeks ago thats the only option you ever had!

    I can assure everyone that LR4 is leaps and bounds above LR3.X for RAW editing.

    March 16, 2012

    Screenynamettr wrote:

    Too many people are just posting the specifications of their PC's/MACS. Anyone with an ounce of common sense can tell from reading this forum that LR4 is running slower than it should and that Adobe are looking in to it.

    It doesnt matter if you have 10 "Top of the line" SSD's or a dozen core processor with 64GIG of RAM or the NASA space station. Use LR3 in the mean time, afterall 2 weeks ago thats the only option you ever had!

    I can assure everyone that LR4 is leaps and bounds above LR3.X for RAW editing.

    No it isn't. Lightroom 4 isn't running slower than it should - for many, many people. It runs slower for some and this apparently does not depend on hardware spec, but more likely on difficult to track down system configuration or driver specialities. There are bugs in Lightroom, bugs in drivers, and some hardware components may not play nicely together, when Lightroom 4 runs.

    bcormierAuthor
    Participating Frequently
    March 15, 2012

    I have noticed that preview and applying presets are super slow. Probably the slowest thing about lightroom 4 besides the initial switch from the library to the develope mod.

    Participant
    March 15, 2012

    I installed a big update from Nvidia ( 130 Mb ) in windows update.   After that it´s working smooth again.   Before I was just like many above has explained. 

    Participating Frequently
    March 15, 2012

    I just did the Nvidia update too, after reading your post. Muuuuch better! Though improved, there is still too much granulaity in the sliders.  The crop tool works perfectly. Thanks Mag_74!

    Also, the transitions between Library and Develop modules are now snappier than in LR3.6

    Participant
    March 15, 2012

    I am on a Quad 4GHz machine w/ 12GB of ram.  My catalog & images are on 550MB/s read/write SSD drives.  Yet LR4 is very sluggish.  LR3 was responsive (still slower than I would like, but worked fine), LR4 is almost like running a Java app at times.

    March 15, 2012

    Java apps aren't generally slow.

    If there are other slow applications there might be a bottleneck in your hardware or system configuration.

    On my system - 2 year old i5-750, 4 Gb RAM, Windows 7 64-bit - LR4 runs mostly as quick as LR3.

    You should also more clearly define, what actually is sluggish, and how is sluggish to you (i.e times images needs to get rendered, how responsive sliders are etc.)

    Participant
    March 15, 2012

    Many java apps are slow (visually) but not all, I agree especially with newer runtimes, but I think it gets the point across.

    Image render times are very slow, moving around the catalog is very slow, sliders can be slow at times.

    It is not a bottleneck in my system.  My system is faster for most everything else and runs LR3 very well. I have brand new $600 video card and 4 top of the line SSD drives.