Skip to main content
Participating Frequently
October 21, 2020
Answered

Lightroom Classic (10.0) extremely slow on good pc

  • October 21, 2020
  • 9 replies
  • 3549 views

Alright, so my Lightroom has trouble performing even the simplest tasks such as retouching, local adjustments, working the sliders. It is so extremely slow that I wonder if it's even an hardware issue.

 

I've tried adjusting many settings inside Lightroom like increasing cache to 150GB, enabling GPU acceleration (on custom), setting preview sizes to low, enabling smart previews, generating previews in parallel, etc. At this point I feel like I've tried all possible solutions but Lightroom remains super-super slow

 

Weirdly enough, Photoshop does not seem to affected. Only Lightroom.


My specs:

CPU: AMD Ryzen 2600x (3.60Ghz)

GPU: AMD Radeon Vega 56X

RAM: 2x Corsair 16GB DDR4-3200, 1x G.Skill DDR4 Aegis 8GB 3200Mhz

SDD: Samsung 860 EVO 500GB

 

Do you guys think it's an hardware issue or a software issue? I feel the only culprit could be either the CPU or maybe upgrading the RAM to 32GB. But still, for this build I find it extremely weird that I'm getting this kind of slowness from Lightroom. Before making any upgrades I thought I'd ask the community first. Thanks!

 

 

    This topic has been closed for replies.
    Correct answer BenShakespearePhotos

    So, I found out what mine was. It wasn't Lightroom. I used the Nvidia Geforce Experience Drivers, somehow the Windows Update removed that program completely and so the GPU was just relying on the standard drivers - and I had no idea as the system seemed to be okay on all checks. Installed that and it's like I've a new Lightroom and it's working fine on LR10.0. Are you using AMD Custom Drivers or just the Windows Standard ones? Nvidia has a specific 'Studio' driver set just for creative work. Hope that helps!

    9 replies

    DdeGannes
    Community Expert
    Community Expert
    November 16, 2020

    Have you posted your experience in the "Feedback.Photoshop dot com" forum or add your info to a post with similar problems.

     

    Regards, Denis: iMac 27” mid-2015, macOS 11.7.10 Big Sur; 2TB SSD, 24 GB Ram, GPU 2 GB; LrC 12.5,; Lr 6.5, PS 24.7,; ACR 15.5,; (also Laptop Win 11, ver 24H2, LrC 15.3; PS 27.0; ) Camera Oly OM-D E-M1.
    DdeGannes
    Community Expert
    Community Expert
    November 15, 2020

    Just a thought, try using your win OS to test and see if all the main components are performing properly. See the screen capture.

    Regards, Denis: iMac 27” mid-2015, macOS 11.7.10 Big Sur; 2TB SSD, 24 GB Ram, GPU 2 GB; LrC 12.5,; Lr 6.5, PS 24.7,; ACR 15.5,; (also Laptop Win 11, ver 24H2, LrC 15.3; PS 27.0; ) Camera Oly OM-D E-M1.
    BenShakespearePhotos
    Inspiring
    November 16, 2020

    Thanks Denis, all is performing fine, and has been. If I roll back to LR 9, it runs fine again, but LR v10 is a snail and virtually crashes the entire PC. But I have catalogs that have been upgraded that I can't roll back and I have work on. Whatever it is, I hope that it's sorted in V10.1!

    BenShakespearePhotos
    Inspiring
    November 15, 2020

    Did you ever get a solution to this - mine is exactly the same. Only running 8GB of memory but system is fully optimised and Lightroom has been absolutely fine - until V10, when it has become actually unusable.

    Pim5C4FAuthor
    Participating Frequently
    November 15, 2020

    No, unfortunately I didn't... In the future I might upgrade the CPU and see if that does something. Otherwise I'm afraid I'll have to start a new forum or live with the problem. Doing most of my edits in Photoshop (instead of Lightroom) alleviates some of the issues. 

    If you were to find a solution, please let me know as well!

    BenShakespearePhotos
    Inspiring
    November 16, 2020

    For me, I'm thinking it's some kind of issue with the new catalogs. I was using pretty large (well-optimised) catalogs. The new v10 catalogue files are huge, 10x bigger than previous, and thinking that's some of the problem. Ordered 32GB RAM and hoping that smooths everything out.

    GoldingD
    Legend
    October 21, 2020
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External 

     

    Does integrated pen indicate a WACOM is attached? Faster if not attached? Driver issue?

     

     

    Pim5C4FAuthor
    Participating Frequently
    October 21, 2020

    Yes, usually the WACOM is attached but does not make any difference in performance since I've had this problem even before I got the WACOM tablet & pen

    GoldingD
    Legend
    October 21, 2020

     

    Graphics Processor Info:
    DirectX: Radeon RX Vega (27.20.12029.1000)

     

    Not an Radeon customer, so I have issues identifying driver versions, but if I have this correctly, a newer GPU driver exists

     

    Driver Version 20.20.33.01 (Windows Driver Store Version 27.20.12033.1007)

     

    Pim5C4FAuthor
    Participating Frequently
    October 21, 2020

    It's the newest update, just did a fresh install a few days ago

    GoldingD
    Legend
    October 21, 2020
    Weirdly enough, Photoshop does not seem to affected. Only Lightroom.

    P.S. Not a valid comparison. LrC is way more of resource hog than PS. 

     

    Pim5C4FAuthor
    Participating Frequently
    October 21, 2020

    Good to know!

    GoldingD
    Legend
    October 21, 2020

    As a diagnostic, a what if.

    As this appears to be a Windows  OS, reduce your display resolution to 2K. See if not running at 4K speeds things up.

     

    Pim5C4FAuthor
    Participating Frequently
    October 21, 2020

    I tried running it in 2K, but it doesn't give me a noticably faster experience than 4K 😞

    GoldingD
    Legend
    October 21, 2020

    Please post your System Information as Lightroom Classic (LrC) reports it. In LrC click on Help, then System Info, then Copy. Past that information into a reply. Please present all information from first line down to and including Plug-in Info. Info after Plug-in info can be cut as that is just so much dead space to us non-Techs.

     

     

     

     

     

    Pim5C4FAuthor
    Participating Frequently
    October 21, 2020

    Lightroom Classic version: 10.0 [ 202010011851-ef6045e0 ]
    License: Creative Cloud
    Language setting: en
    Operating system: Windows 10
    Version: 10.0.19041
    Application architecture: x64
    System architecture: x64
    Logical processor count: 12
    Processor speed: 3,5 GHz
    SqLite Version: 3.30.1
    Built-in memory: 24507,7 MB
    Real memory available to Lightroom: 24507,7 MB
    Real memory used by Lightroom: 1212,4 MB (4,9%)
    Virtual memory used by Lightroom: 3421,1 MB
    GDI objects count: 733
    USER objects count: 2793
    Process handles count: 2944
    Memory cache size: 10,2MB
    Internal Camera Raw version: 13.0 [ 610 ]
    Maximum thread count used by Camera Raw: 5
    Camera Raw SIMD optimization: SSE2,AVX,AVX2
    Camera Raw virtual memory: 250MB / 12253MB (2%)
    Camera Raw real memory: 271MB / 24507MB (1%)
    System DPI setting: 144 DPI (high DPI mode)
    Desktop composition enabled: Yes
    Displays: 1) 3840x2160
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No

    Graphics Processor Info:
    DirectX: Radeon RX Vega (27.20.12029.1000)

     

    Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
    Library Path: D:\Lightroom\Lightroom Catalog-v10.lrcat
    Settings Folder: C:\Users\Pim\AppData\Roaming\Adobe\Lightroom

    Installed Plugins:
    1) AdobeStock
    2) Facebook
    3) Flickr
    4) Nikon Tether Plugin

    Config.lua flags: None

    Adapter #1: Vendor : 1002
    Device : 687f
    Subsystem : 5551043
    Revision : c3
    Video Memory : 8119
    Adapter #2: Vendor : 1414
    Device : 8c
    Subsystem : 0
    Revision : 0
    Video Memory : 0
    AudioDeviceIOBlockSize: 1024
    AudioDeviceName: Luidsprekers (Realtek(R) Audio)
    AudioDeviceNumberOfChannels: 2
    AudioDeviceSampleRate: 48000
    Build: LR5x42
    Direct2DEnabled: false
    GL_ACCUM_ALPHA_BITS: 0
    GL_ACCUM_BLUE_BITS: 0
    GL_ACCUM_GREEN_BITS: 0
    GL_ACCUM_RED_BITS: 0
    GL_ALPHA_BITS: 8
    GL_BLUE_BITS: 8
    GL_DEPTH_BITS: 24
    GL_GREEN_BITS: 8
    GL_MAX_3D_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS: 8
    GL_MAX_VIEWPORT_DIMS: 16384,16384
    GL_RED_BITS: 8
    GL_RENDERER: Radeon RX Vega
    GL_SHADING_LANGUAGE_VERSION: 4.60
    GL_STENCIL_BITS: 8
    GL_VENDOR: ATI Technologies Inc.
    GL_VERSION: 4.6.14736 Compatibility Profile Context 20.9.1 27.20.12029.1000
    GPUDeviceEnabled: false
    OGLEnabled: true
    GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

    dj_paige
    Legend
    October 21, 2020

    Tell us more. What size (in pixels, height and width) is your monitor. What size are your original images (in pixels or megapixels)?

     

    RAM at 16GB is almost never the cause of Lightroom Classic slowness, and it is hard to see how going to 32GB would help.

    Pim5C4FAuthor
    Participating Frequently
    October 21, 2020

    My size is 27 inch, 3840x2160 pixels (4K). Most of my images are shot in 22MP.

    dj_paige
    Legend
    October 21, 2020

    Most people I have seen say LrC 10.0 is faster; that's my experience too. But these details are not mentioned, and a 4K monitor will cause LrC problems when you do a lot of local adjustments on a photo. Yes, I know Adobe says this has been improved in LrC 10.0, but your experience is opposite.

     

    You might want to try turning off lens corrections and transforms until the very last editing step.