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Participating Frequently
February 26, 2026
Question

Lightroom Classic 15.2 graphics memory leak

  • February 26, 2026
  • 5 replies
  • 166 views

LightRoom Classic 15.2 build: 202602111402-ec4112e8

Only this release has a fast memory leak in the graphics card memory (Nvidia GeForce RTX 4060 Ti 16GB).  It  uses up almost all the memory just exporting 8 files to Tif to be edited in PTGUI Pro that also uses graphics memory and crashes repeatedly until exiting LRC, and that fixes the problem.

However it is not efficient to have to close LR every time I export files to either Photoshop or PTgui Pro.

Lightroom Classic 15.2
build: 202602111402-ec4112e8

MS Win 11 Pro
v: 10.0.26200 Build 26200
x-64 based PC
ASUS motherboard Proart z790-creator wifi
96GB memory

Graphics: Nvidia GeForce RTX 4060 Ti 16GB

C: drive has 495 GB free.

Lightroom database and photo collection on 2 other drives has always run smoothly.

Kind regards from Hans

    5 replies

    AxelMatt
    Community Expert
    Community Expert
    March 2, 2026

    @hans christian LRCC user , ​@Fremen9  As mentioned several tims here provide a copy of your 'System Info'. This can be get from the Lightroom menu item Help > System Info.

    Without these information all proposed solutions are a look into the crystal ball.

     

    My System: Intel i7-8700K - 64GB RAM - NVidia Geforce RTX 3060 - Windows 11 Pro 25H2 -- LR-Classic 15 - Photoshop 27 - Nik Collection 8 - PureRAW 5 - Topaz Photo
    Participating Frequently
    March 3, 2026

    Sorry! Here is the system info file for you. I tried removing check mark for using GPU when exporting files - it made no difference.

    Running W11 pro 25H2on on i5-13600K (3.50Ghz) w 96GB ram in 2 slots and Nvidia GeForce RTK4060Ti 16GB. Epson ET-8550 printer
    Participating Frequently
    March 16, 2026

    @AxelMatt In IT there is a rule:

    Whatever the customer is paying for - we will develop and literally nothing is impossible these days.

    When Adobe tests a new release, best practice is to turn on logging “everywhere” and react to those logs and the automatically running test results with change requests. Changes are then implemented.

    Repeat.

    When an acceptable level of defects, being classified as “cosmetic” has been reached - - then the logging is turned off for performance reasons. “Nothing is free”. Hopefully Adobe runs an automatic performance test then.

    And you are right: PC’s are different in small ways and Adobe cannot keep on testing. However. And I will let everybody reading this “connect the dots”:

    Release 15.2 of LRC (on my machine and a host of similar machines) keeps on munching up GPU memory until it eventually freezes. DavinciResolveStudio, the Topaz suite, Photoshop, PTGUI pro panorama stitcher run fine on their own.

    BUT running any program like Topaz and PFGUI Pro that also uses GPU memory to speed up transactions - AT THE SAME TIME AS LRC - that combination results in these programs freezing too.

    The next dots to connect:

    LRC v 15.1.1 is almost stable, but not quite - it gobbles GPU but does not freeze.

    LRC v 15.1 is completely stable and willingly releases GPU memory so I can export files for processing in Topaz and PTguiPro without having to exit LRC.

     

    I simply do not need your opinion on whether this issue belongs to me or Adobe.

    I am the customer. I pay for support and I get nothing.

    Your main avenue of development these days is to link up to Ai companies and charge for tokens to process images there.

    Your company is milking their cash cow without the possibility of logs because the information from logs would put the ball in Adobe’s court.

    Your strategy is apparently to put the ball in my court and I am deeply disappointed about this zero-level of support. 

    Just to remind ourselves: why did “everybody” choose Amazon? EXCELLENT customer service.

    TEMU understands this and I have had excellent customer service from them too.

    ADOBE has chosen NOT to use the Windows event logging system.

    ADOBE could easily give us a script to execute, that would turn on logging so we could all get some data and support could have something to work with.

    Instead ADOBE prefers that the customers try to figure out workarounds for half baked SW.

    Done. Go back 2 versions.

    So answer this: why am I paying every month for Photoshop & Lightroom to be updated to versions I cannot run on my excellent PC on a mid-tier ASUS Creator MB? 

    Your SW says my NVIDIA Card is fully compatible, so???????????????????

    Running W11 pro 25H2on on i5-13600K (3.50Ghz) w 96GB ram in 2 slots and Nvidia GeForce RTK4060Ti 16GB. Epson ET-8550 printer
    Participant
    March 2, 2026

    I have the same video card, the 4060 with 16gb and I noticed lightroom classic is using way too much RAM and killing my system.  I have to close lightroom classic when my entire computer slows down because all the RAM is used. 
    I checked the version of lightroom classic and its 15.2 
    I’m going to try downgrading to 15.1 to see if the problem goes away.

     

    nikunj.m
    Community Manager
    Community Manager
    February 27, 2026

    Hi, thanks for reaching out! 

    Please try the steps suggested AxelMatt and if that doesn’t work, share the system info as requested by johnrellis and AxelMatt. 

    You can also check: https://helpx.adobe.com/lightroom-classic/kb/troubleshoot-gpu.html

     

    Thanks, 

    Nikunj 

    johnrellis
    Legend
    February 26, 2026

    Please do the LR menu command Help > System Info and copy/paste the entire contents here so we can see exactly which versions of hardware and software LR thinks you're running and important LR options that are set.

    AxelMatt
    Community Expert
    Community Expert
    February 26, 2026

    Is your system up-to-date? Do you have installed all recent updates and patches for the operating system and the device drivers, especially the graphic driver.

    Please make also sure that you have installed the Studio version and not the Game Ready version of your NVidia driver.

     

    Provide also a copy of your 'System Info'. This can be get from the Lightroom menu item Help > System Info.

     

    My System: Intel i7-8700K - 64GB RAM - NVidia Geforce RTX 3060 - Windows 11 Pro 25H2 -- LR-Classic 15 - Photoshop 27 - Nik Collection 8 - PureRAW 5 - Topaz Photo
    Participating Frequently
    March 3, 2026
    I did already try a re-install - no difference.

    Windows 11, version 25H2 Successfully installed on ‎05-‎10-‎2025
    I am going to re-install version 15.1.1 - I have already spent 2 hrs on this today, so enough is enough. The CUDA setting in the NVIDIA Control panel should make LR default to system memory (98GB) if overusing GPU mem, however it does not stop LRC from hogging mem at the expense of other prgms. This only happened in v 15.2, so rolling back to 15.1.1 and I will let you know, how that goes. It looks incredibly slow doing the rollback. Cheers!

     

    Running W11 pro 25H2on on i5-13600K (3.50Ghz) w 96GB ram in 2 slots and Nvidia GeForce RTK4060Ti 16GB. Epson ET-8550 printer
    Participating Frequently
    March 3, 2026

    System config for LRC 15.2 before rollback, at 2026-03-03 16:08

     

    Lightroom Classic version: 15.2 [ 202602111402-ec4112e8 ]
    License: Creative Cloud
    Language setting: en
    Operating system: Windows 11 - Business Edition
    Version: 11.0.26200
    Application architecture: x64
    System architecture: x64
    Logical processor count: 20
    Processor speed: 3,4GHz
    SqLite Version: 3.36.0
    Adobe GSDK Version: 1.4.0.171

    CPU Utilisation: 1,0%
    Power Source: Plugged In
    Built-in memory: 98012,2 MB
    Dedicated GPU memory used by Lightroom: 2201,1MB / 16107,0MB (13%)
    Real memory available to Lightroom: 98012,2 MB
    Real memory used by Lightroom: 1846,8 MB (1,8%)
    Virtual memory used by Lightroom: 4505,8 MB
    GDI objects count: 865
    USER objects count: 2838
    Process handles count: 4495
    Memory cache size: 278,7MB
    Internal Camera Raw version: 18.2 [ 2482 ]
    Maximum thread count used by Camera Raw: 5
    Camera Raw SIMD optimization: SSE2,AVX,AVX2
    Camera Raw virtual memory: 469MB / 49006MB (0%)
    Camera Raw real memory: 480MB / 98012MB (0%)

    Cache1: 
    Final1- RAM:400,0MB, VRAM:1207,0MB, DJI_0598-Edit.tif
    NT- RAM:400,0MB, VRAM:1207,0MB, Combined:1607,0MB

    Cache2: 
    m:278,7MB, n:386,8MB

    U-main: 86,0MB

    System DPI setting: 144 DPI (high DPI mode)
    Desktop composition enabled: Yes
    Standard Preview Size: 3862 pixels
    Displays: 1) 3840x2160, 2) 1920x1200
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: No, Keyboard: No

    Graphics Processor Info:
    DirectX: NVIDIA GeForce RTX 4060 Ti (32.0.15.9174)
    Init State: GPU for Export supported by default
    User Preference: Auto
    Enable HDR in Library: OFF
    GPU for Preview Generation: Auto (S5_15)

    Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
    Library Path: D:\LR-baser\StJouannet\StJouannet-2-2-v13-3.lrcat
    Settings Folder: C:\Users\Administrator\AppData\Roaming\Adobe\Lightroom

    Installed Plugins:
    1) AdobeStock
    2) ASUSDCP
    3) ColorChecker Camera Calibration
    4) Flickr

    Config.lua flags:

    Adapter #1: Vendor : 10de
        Device : 2805
        Subsystem : 891b1043
        Revision : a1
        Video Memory : 16107
    Adapter #2: Vendor : 1414
        Device : 8c
        Subsystem : 0
        Revision : 0
        Video Memory : 0
    AudioDeviceIOBlockSize: 1024
    AudioDeviceName: System Default - Speakers (Realtek(R) Audio)
    AudioDeviceNumberOfChannels: 2
    AudioDeviceSampleRate: 48000
    Build: Uninitialized
    Direct2DEnabled: false
    GL_ACCUM_ALPHA_BITS: 16
    GL_ACCUM_BLUE_BITS: 16
    GL_ACCUM_GREEN_BITS: 16
    GL_ACCUM_RED_BITS: 16
    GL_ALPHA_BITS: 0
    GL_BLUE_BITS: 8
    GL_DEPTH_BITS: 24
    GL_GREEN_BITS: 8
    GL_MAX_3D_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_SIZE: 32768
    GL_MAX_TEXTURE_UNITS: 4
    GL_MAX_VIEWPORT_DIMS: 32768,32768
    GL_RED_BITS: 8
    GL_RENDERER: NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2
    GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
    GL_STENCIL_BITS: 8
    GL_VENDOR: NVIDIA Corporation
    GL_VERSION: 4.6.0 NVIDIA 591.74
    GPUDeviceEnabled: false
    OGLEnabled: true
    GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit 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    Running W11 pro 25H2on on i5-13600K (3.50Ghz) w 96GB ram in 2 slots and Nvidia GeForce RTK4060Ti 16GB. Epson ET-8550 printer