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Known Participant
January 26, 2019
질문

Lightroom Classic 8.1 latest update - Running Extremely Slowly

  • January 26, 2019
  • 11 답변들
  • 1654 조회

The latest LIghtroom update is so bad it has effectively stopped Lightroom working. It is incredibly slow to open up Hi Res images on screen and it is almost impossible to export an image. It can now take up to 10 minutes to export a 1.5mb jpeg file where in the past it was only a metter of seconds.I tried to export a batch of 240 images yesterday, left the PC running all night  and it had still not completed the task when I looked this morning - had exported maybe 25. I've run virus scans using both Zonealarm and Malwarebytyes and they are clear. I have 12gb of memory and an SD Hard drive where it is directed to cache. It is also setup to utilise the Graphics processor. System breakdown is below. I'll try updating my graphics driver, but as it was working perfectly before (within the overall limitations of my system,) I'm not sure of the difference this will make.

Any help would be appreciated - but please not the basics about using Smart Previews and embedding previews etc as I already do that.

Lightroom Classic version: 8.1 [ 1200465 ]

License: Creative Cloud

Language setting: en

Operating system: Windows 10 - Business Edition

Version: 10.0.16299

Application architecture: x64

System architecture: x64

Logical processor count: 8

Processor speed: 2.6 GHz

Built-in memory: 12279.1 MB

Real memory available to Lightroom: 12279.1 MB

Real memory used by Lightroom: 890.3 MB (7.2%)

Virtual memory used by Lightroom: 1005.6 MB

GDI objects count: 642

USER objects count: 2788

Process handles count: 1823

Memory cache size: 22.5MBis

Internal Camera Raw version: 11.1 [ 112 ]

Maximum thread count used by Camera Raw: 5

Camera Raw SIMD optimization: SSE2

Camera Raw virtual memory: 302MB / 6139MB (4%)

Camera Raw real memory: 331MB / 12279MB (2%)

System DPI setting: 96 DPI

Desktop composition enabled: Yes

Displays: 1) 1280x1024, 2) 1920x1200

Input types: Multitouch: No, Integrated touch: No, Integrated pen: Yes, External touch: No, External pen: Yes, Keyboard: No

Graphics Processor Info:

DirectX: NVIDIA GeForce GTX 760 (24.21.14.1163)

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC

Library Path: C:\Users\Photodom2000.DESKTOP-RA2K95N.000\Pictures\Lightroom\Lightroom Catalog-2.lrcat

Settings Folder: C:\Users\Photodom2000.DESKTOP-RA2K95N.000\AppData\Roaming\Adobe\Lightroom

Installed Plugins:

1) AdobeStock

2) Canon Tether Plugin

3) Facebook

4) Flickr

5) HDR Efex Pro 2

6) Nikon Tether Plugin

7) ON1 Effects Free 10

😎 ON1 Effects Standalone 2018

Config.lua flags: None

Adapter #1: Vendor : 10de

Device : 1187

Subsystem : 361c1458

Revision : a1

Video Memory : 4052

Adapter #2: Vendor : 1414

Device : 8c

Subsystem : 0

Revision : 0

Video Memory : 0

AudioDeviceIOBlockSize: 1024

AudioDeviceName: Speakers (High Definition Audio Device)

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 44100

Build: Uninitialized

Direct2DEnabled: false

GL_ACCUM_ALPHA_BITS: 16

GL_ACCUM_BLUE_BITS: 16

GL_ACCUM_GREEN_BITS: 16

GL_ACCUM_RED_BITS: 16

GL_ALPHA_BITS: 0

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 2048

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 4

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: GeForce GTX 760/PCIe/SSE2

GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

GL_STENCIL_BITS: 8

GL_VENDOR: NVIDIA Corporation

GL_VERSION: 4.6.0 NVIDIA 411.63

GPUDeviceEnabled: false

OGLEnabled: true

GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

이 주제는 답변이 닫혔습니다.

11 답변

Participating Frequently
February 2, 2019

As per an earlier post today, I had a very severe performance problem in Adobe Lightroom Classic CC.

I have just fixed it.

I notice in Adobe Creative Cloud that there was 3 versions of Lightroom installed while I expected that only Classic CC v8.1 and the cloud based version CC v2.1.1 would be there, and not the prior Lightroom v6.

On the Lightroom v6 tab I selected uninstall - remove preferences.  Then I rebooted the computer, started Lightroom Classic and configured the catalogue and other preferences.

Everything works fine including PhotoshopCC being fast to load.   Must have been some conflict in old library files used by v6 and the latest update on ClassicCCv8.1

Participating Frequently
February 2, 2019

I too am saving the same problem with Adobe Lightroom Classic CC v8.1.  EXTREMELY slow startup and response.  It takes well over a minute to start and populate the initial screen even with a nearly empty catalogue.  There is also a significant lag (10 seconds) between keystroke or mouse click input and response from the program.  No lag in mouse pointer movement though.

Lightroom is the ONLY program with performance problems except Photoshop 2019 which also has startup problems.  All other software runs as per normal expected performance.

Lightroom is not usable as it is.  Hopefully someone at Adobe takes this seriously otherwise WHY PAY the subscription prices???

Lightroom Classic version: 8.1 [ 1200465 ]

License: Creative Cloud

Language setting: en

Operating system: Windows 10 - Home Premium Edition

Version: 10.0.17134

Application architecture: x64

System architecture: x64

Logical processor count: 8

Processor speed: 3.5 GHz

Built-in memory: 12239.1 MB

Real memory available to Lightroom: 12239.1 MB

Real memory used by Lightroom: 630.0 MB (5.1%)

Virtual memory used by Lightroom: 676.8 MB

GDI objects count: 601

USER objects count: 2587

Process handles count: 1700

Memory cache size: 32.3MB

Internal Camera Raw version: 11.1 [ 112 ]

Maximum thread count used by Camera Raw: 5

Camera Raw SIMD optimization: SSE2,AVX,AVX2

Camera Raw virtual memory: 27MB / 6119MB (0%)

Camera Raw real memory: 28MB / 12239MB (0%)

System DPI setting: 120 DPI

Desktop composition enabled: Yes

Displays: 1) 1920x1080

Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

Graphics Processor Info:

OpenGL: GeForce GTX 745/PCIe/SSE2

Check OpenGL support: Passed

Vendor: NVIDIA Corporation

Version: 3.3.0 NVIDIA 388.13

Renderer: GeForce GTX 745/PCIe/SSE2

LanguageVersion: 3.30 NVIDIA via Cg compiler

Total Video Memory: 4096 MB

Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic CC

Library Path: P:\LR Catalog\Lightroom 6 CC\Lightroom CC Catalog\Lightroom CC Catalog.lrcat

Settings Folder: C:\Users\wilf\AppData\Roaming\Adobe\Lightroom

Installed Plugins:

Config.lua flags: None

Adapter #1: Vendor : 10de

Device : 1382

Subsystem : 106510de

Revision : a2

Video Memory : 4063

Adapter #2: Vendor : 1414

Device : 8c

Subsystem : 0

Revision : 0

Video Memory : 0

AudioDeviceIOBlockSize: 1024

AudioDeviceName: LG TV-4 (NVIDIA High Definition Audio)

AudioDeviceNumberOfChannels: 2

AudioDeviceSampleRate: 48000

Build: Uninitialized

Direct2DEnabled: false

GL_ACCUM_ALPHA_BITS: 16

GL_ACCUM_BLUE_BITS: 16

GL_ACCUM_GREEN_BITS: 16

GL_ACCUM_RED_BITS: 16

GL_ALPHA_BITS: 0

GL_BLUE_BITS: 8

GL_DEPTH_BITS: 24

GL_GREEN_BITS: 8

GL_MAX_3D_TEXTURE_SIZE: 2048

GL_MAX_TEXTURE_SIZE: 16384

GL_MAX_TEXTURE_UNITS: 4

GL_MAX_VIEWPORT_DIMS: 16384,16384

GL_RED_BITS: 8

GL_RENDERER: GeForce GTX 745/PCIe/SSE2

GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

GL_STENCIL_BITS: 8

GL_VENDOR: NVIDIA Corporation

GL_VERSION: 4.6.0 NVIDIA 388.13

GPUDeviceEnabled: false

OGLEnabled: true

GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra 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GoldingD
Legend
February 2, 2019

To: Wilf_YYZ

In your System Information, the section about your GPU. Notice that LR is implementing  OpenGPU. This is bad. For Windows OS it should be using DirectX. The following link includes info on how to fix, see solution 3

Adobe Lightroom GPU Troubleshooting and FAQ

I also see that your GPU is a NVIDIA product. See the following link for performance tweeks

How do I customize Optimus profiles and settings? | NVIDIA

And as you are running Windows 10 OS, tip 11:

https://digitalphotographycourses.co.za/getting-more-speed-in-lightroom-classic-cc/

Participating Frequently
February 2, 2019

David,

Thanks for the input but everything was great prior to the latest update from Adobe.  Nothing in the computer hardware has changed.   Windows 10 updates periodically BUT the Lightroom performance problem is coincident with the Adobe update.

GoldingD
Legend
January 27, 2019

And I should have pointed to #11 in the link I provided Getting more speed in Lightroom Classic CC | DPC | Digital Photography Courses  and it comes up in others, this tip about power management OS.

GoldingD
Legend
January 27, 2019

40 gb of free space remaining? You are looking at trouble ahead.

You state this is a PC, and I see the GPU looks like a desktop card type as opposed to a chip set. So, not a laptop??

Do you have additional internal hard drives to start lmoving files to? That’s files, like spreadsheets, word documents, graphics, pictures.

Do you have additional hard drives to relocate the Camera RAW CACHE to, and for OS the OS scratch disk to. Perhaps the OS virtual drive, the OS temp files.

keep the LR catalog on the fastest internal hard drive, consider moving images to another hard drive.

All to make more room for programs, to make more room for images, to make more room for all the various CACH files LR, OS, and other image apps eat up.

And while we are talking hard drive space. I hope you make backups and/or copies of your catalog(s) AND your images to some drive other than C. Preferably one copy to another internal hard drive, one to a external hard drive that is connected, and a third to an external hard drive you lock away somewhere in case of theft.

Photodom2000작성자
Known Participant
January 27, 2019

Hi David.

No it's not a Laptop. It's a self build PC, (third one,) albeit with the 1st Generation Core i7 processor. The 40 gb of free space is on my System Drive (C:) This holds only my programs and cache files and nothing else.

I have 7TB of disk space in total and use a company called Backblaze to backup up my entire up to date system and files. All of my important photographs have also been back upped as edited Tiff files onto my Zenfolio site.

Cheers

GoldingD
Legend
January 27, 2019

I should have included this link, and better ones probably exists, talking about hard drive space for lightroom

https://www.creative-photographer.com/lightroom-space-part-1/

GoldingD
Legend
January 27, 2019
Photodom2000작성자
Known Participant
January 27, 2019

Answers to some of the points raised by others who have graciously taken the time to answer my question and help.

  • No I don't have a 4k monitor, but the Adobe Website also states the following which was always my understanding of how the GPU was utilised. This SHOULD produce speed benefits under these specific circumstances with Classic CC which I am using.
  •     DirectX is relevant in as much as it is required for L/R to utilise the Graphics Processor.
  • The tip on customising the NVidia card drivers for Lightroom use especially the Maximum Power option were good and I have implemented them.
  • All my caches are stored on my C:\drive which is a 225gb SSD with 40 gb of space free, so plenty large enough for Lightroom and Photoshop.
  • I use CCleaner every so often to clean up junk on my hard drives.
  • Catalogue was last optimised on the 17th January 2019, before the recent issue arose, but I have optimised it again.
  • Computer is turned off at least once every day, as like you I have found in the past that not doing this can lead to a massive build up of junk files.
  • I also trawled through the various articles mentioned and have implemented some of the suggestions found.

Thanks again for your replies. I think this biggest culprit was the Graphics Card driver and I am hoping the tweak to the GPU Power Use in the NVidia control panel will show some benefit.

It's always good to learn something everyday.

Just Shoot Me
Legend
January 27, 2019

Right but it can also Slow Down LR.

Have you even tried using LR with that option turned off????????

you should also set your system for High Performance and turn off as many speed, what they call Power, limiting features of the OS and if possible in the BIOS/UEFI.

GoldingD
Legend
January 27, 2019

And researching another discussion I am reminded if an obvious question missed.

When was the last time you turned your computer off? What I am getting at is a cold boot, as to flush out any memory leaks.

Some people never ever turn their computers off, so this is not at all far fetched.

GoldingD
Legend
January 27, 2019

And when was the last time you optimizes your catalog?

Make sure you have a backup first.

GoldingD
Legend
January 27, 2019

Some more hopefully constructive

Check hard drive space in several areas. You stated System was working fine, then not, so some sort of change has occured. Drive space could be one.

1. Wherever you are placing your Camera RAW CACHE. How much space remaining on that hard drive. And have you perked the CACHE recently?

2. Wherever your computer OS keeps its virtual memory, the page file. Check fir space.

3. Same for OS temp files.

4. Whatever drive your LR catalog is in, remaining hard drive space.

5. You did not mention ant video work, you cannot specify where the video CACHE goes, but you can purge it as well (in preferences)

6. Software installed to cleanup temp files, cookies, browser trash etc?

7. Windows, so a lot of old trash remaining in recover deleted items?

Imam clearly missing a suspect

GoldingD
Legend
January 26, 2019

And now for something more constructive, as you have a Nvidia GPU

How do I customize Optimus profiles and settings? | NVIDIA

https://www.winhelp.info/boost-lightroom-performance-on-systems-with-nvidia-graphics-chip.html/amp

And that hat has nothing to do with using GPU setting in preferences

And as for in Lightroom preferences to use or not to use GPU,  well :

https://www.lightroomqueen.com/lightroom-performance-debunking-myths/

As for the DirectX status, Yes Lightroom wants to use DirectX in Windows OS, Metal in MAC OS, it runs poorly in OpenGL and in fact Adobe has a troubleshooting page that shows how to fix that. It can affect performance, but as you stated, yours is good.

https://helpx.adobe.com/lightroom/kb/lightroom-gpu-faq.html