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Participant
July 9, 2026
質問

lightroom classic crashes after latest update

Subject: Lightroom Classic – Reproducible UI Instability and Repeated Crashes After the Latest Update

Dear Adobe Support,

I am reporting a serious stability issue that started immediately after installing the latest version of Lightroom Classic.

Environment

Windows 11

Latest version of Lightroom Classic

Catalog optimized

Sufficient free disk space available

Latest graphics drivers installed

Lightroom Classic reinstalled

GPU settings reviewed and tested

Camera Raw cache reviewed and increased

Windows fully updated

Issue Description

Since the latest Lightroom Classic update, the application has become unstable during normal editing sessions.

The issues occur without using any AI-powered features such as AI Denoise, AI Masking, HDR, Super Resolution or Generative Remove.

During normal work in both the Library and Develop modules, I consistently experience the following problems:

The histogram in the Develop module randomly disappears and then reappears several seconds later.

Interface panels load slowly or refresh with noticeable delays.

The behavior of star-rating filters has changed compared with previous versions, causing confusion during image selection.

The interface progressively becomes unstable during the editing session.

Lightroom Classic eventually crashes and closes unexpectedly without displaying any error message.

The latest crash occurred while performing only standard editing tasks:

browsing photographs,

assigning star ratings,

filtering images,

standard Develop adjustments.

No AI feature was running when Lightroom crashed.

Troubleshooting Already Performed

Before contacting Adobe, I have already completed the following troubleshooting steps:

Complete uninstall and reinstallation of Lightroom Classic.

Catalog optimized multiple times.

Catalog integrity verified.

Removal of a very large number of old Lightroom backup catalogs.

Camera Raw cache reviewed and increased.

GPU acceleration settings tested.

NVIDIA optimization for Lightroom disabled.

Graphics drivers updated.

Windows maintenance performed.

Disk space cleaned and verified.

Lightroom preferences reviewed.

Multiple tests performed both with and without AI features.

None of these actions resolved the issue.

History

Before the latest Lightroom Classic update, the application had become significantly more stable after extensive troubleshooting.

Immediately after installing the latest update, new problems appeared:

disappearing histogram,

delayed interface refresh,

modified filtering behavior,

repeated unexpected crashes.

The most recent crash occurred during a completely normal editing session without any AI processing.

This strongly suggests that the issue is related to the latest Lightroom Classic release rather than to my hardware or Windows configuration.

Request

Could you please confirm whether these issues are already known?

If so, I would appreciate:

confirmation that Adobe has reproduced the issue;

any available workaround;

information regarding an upcoming fix;

confirmation that my crash report can be associated with this known issue if applicable.

Thank you for your assistance.

Kind regards,

Joelle Weber

 

    返信数 3

    Joelle weber作成者
    Participant
    July 20, 2026

    Depuis la dernière mise à jour de Lightroom classic mon ordinateur plante dès que j'utilise l'Ia. Mon signalement n'a donné lieu à aucun résultat. Un technicien m'a conseillé de changer mon ordinateur qui a deux ans sans comprendre que tout fonctionnait correctement 3 jours  avant. J'ai réinstallé lr classique, aucun changement. Très déçue par le sav . Si  rien ne s'améliore je n'aurai plus qu'à abandonner Adobe. J'ai fourni un rapport très complet des bugs.... Aucune réponse. 

    Sameer K
    Community Manager
    Community Manager
    July 21, 2026

    Hey, @Joelle weber. Welcome to the Lightroom Classic Community. I found a crash report submitted with the account you've signed in to the community with.


    The GPU info & Logs location on Windows is %APPDATA%\Adobe\CameraRaw. A shortcut to get to this folder on Windows is:

    • Press the Windows + R

    • Enter %APPDATA%\Adobe\CameraRaw

    • Rename the GPU & Logs folder in this directory by adding .old at the end. (GPU.old & Logs.old)

    • Relaunch Lightroom Classic.


    Let me know how it goes. Thanks!
    Sameer K
    (Type '@' and type my name to mention me when you reply)

    Joelle weber作成者
    Participant
    July 22, 2026

    Subject: Lightroom Classic repeatedly crashes, memory exhaustion, and system instability (Windows 11)
    Dear Adobe Support,
    Following your request, here is a detailed description of the issue I am experiencing with Lightroom Classic.
    System
    Windows 11
    Acer laptop
    Adobe Lightroom Classic (latest version)
    Nikon Z camera (NEF files)
    Catalog stored on the internal SSD
    Photos stored on the internal SSD
    OneDrive photo backup disabled (issue persists after disabling it)
    Initial symptoms
    For several weeks Lightroom Classic has become increasingly unstable.
    The following problems occur repeatedly:
    Very slow performance when moving or deleting photos.
    AI masks sometimes disappear unexpectedly.
    Simple operations become extremely slow (sometimes more than one minute to move a single photo).
    Lightroom occasionally freezes for long periods.
    Tests performed
    I tested Lightroom with a new image.
    I created several AI masks on a single photo.
    Initially Lightroom behaved normally and did not crash.
    The crashes appear after working for several minutes rather than immediately after launch.
    Folder synchronization issue
    Because Lightroom became too slow to delete photos, I deleted some images directly from Windows Explorer.
    Afterward Lightroom showed missing folders and missing photos.
    While trying to synchronize folders, Lightroom proposed importing hundreds of photos that were already present in the catalog, which appeared incorrect.
    Some folders unexpectedly appeared renamed as "Nouveau dossier" in Windows before returning to their normal state.
    Missing folder icons (question marks/exclamation marks) appeared inside Lightroom even though the folders physically existed.
    Progressive failures
    The instability then became much worse.
    Lightroom started displaying:
    "Une erreur de type indéterminé s'est produite."
    This happened during very simple operations such as:
    assigning star ratings,
    browsing photographs,
    selecting images,
    without using AI masking.
    Memory exhaustion
    After several crashes Windows displayed:
    "Le processus est terminé car il est impossible d'allouer davantage de mémoire."
    This indicates that no additional memory could be allocated.
    Additional Adobe component failures
    Immediately afterward, other Adobe components also crashed.
    Windows displayed application errors involving:
    Adobe Express Photos
    CrossDeviceService.exe
    with messages similar to:
    Unknown software exception (0xe0434e49)
    and
    Unknown software exception (0xe0434352)
    Complete system failure
    After these Adobe errors:
    Lightroom became unresponsive.
    The screen turned black.
    Windows stopped responding.
    Mouse cursor disappeared.
    The computer had to be powered off manually by holding the power button.
    This was not simply a Lightroom crash.
    The entire operating system became unstable.
    Recovery
    After a forced reboot Windows restarted successfully.
    The issue can be reproduced by continuing to work in Lightroom.
    Summary
    Current symptoms include:
    Severe performance degradation.
    AI instability.
    Folder synchronization inconsistencies.
    Unknown application exceptions.
    Memory exhaustion ("unable to allocate more memory").
    Crashes affecting multiple Adobe processes.
    Complete Windows system freeze requiring a forced shutdown.
    The issue is therefore not limited to a single Lightroom function and appears to involve memory management or another low-level component.
    I have attached the diagnostic report and logs requested.
    Thank you for your assistance.

    Joelle weber作成者
    Participant
    July 10, 2026

    Version Lightroom Classic: 15.4.1 [ 202606201310-b9f148a4 ]
    Licence: Creative Cloud
    Paramètre de langue: fr
    Système d'exploitation : Windows 11 - Home Premium Edition
    Version : 11.0.26200
    Architecture de l'application : x64
    Architecture du système : x64
    Nombre de processeurs logiques: 14
    Vitesse du processeur : 2,6Ghz
    Version SQLite: 3.36.0
    Version Adobe GSDK: 1.4.0.213

    Utilisation du CPU: 69,0%
    Source d’alimentation: Branché
    Mémoire intégrée : 16085,3 Mo
    Mémoire GPU dédiée utilisée par Lightroom: 165,1Mo / 128,0Mo (128%)
    Mémoire réelle disponible pour Lightroom : 16085,3 Mo
    Mémoire réelle utilisée par Lightroom : 4483,3 Mo (27,8%)
    Mémoire virtuelle utilisée par Lightroom : 9079,2 Mo
    Nombre d'objets GDI : 705
    Nombre d'objets utilisateur : 2525
    Nombre de processus gérés : 2235
    Taille de la mémoire cache : 0,0Mo
    Version interne de Camera Raw: 18.4 [ 2608 ]
    Nombre maximal de liens utilisé par Camera Raw  : 5
    Optimisation SIMD de Camera Raw : SSE2,AVX,AVX2
    Mémoire virtuelle de Camera Raw: 149Mo / 8042Mo (1%)
    Mémoire réelle de Camera Raw: 155Mo / 16085Mo (0%)

    Cache1: 
    NT- RAM:0,0MB, VRAM:0,0MB, Combined:0,0MB

    Cache2: 
    m:0,0Mo, n:0,0Mo

    U-main: 75,0Mo

    Paramètre PPP du système : 192 PPP (mode haute résolution)
    Composition sur le Bureau activée: Oui
    Taille d’aperçu standard: 3200 pixels
    Affichages : 1) 3200x2000
    Types d'entrée: Tactile multipoint : Non, Tactile intégré : Non, Plume intégrée : Non, Tactile externe : Non, Plume externe : Non, Clavier : Non

    Informations relatives au processeur graphique : 
    DirectX: Intel(R) Graphics (32.0.101.8860)
    État initial: GPU pour l’affichage pris en charge par défaut avec le traitement et l’exportation d’images pris en charge dans le mode personnalisé
    Préférence utilisateur: Auto
    Activer la HDR dans Bibliothèque: ACTIVE
    Processeur graphique pour la génération d’aperçu :Auto (S4_0)

    Dossier de l'application : C:\Program Files\Adobe\Adobe Lightroom Classic
    Chemin d'accès à la bibliothèque : C:\Users\jobaw\Lightroom\Lightroom Catalog.lrcat
    Dossier des paramètres : C:\Users\jobaw\AppData\Roaming\Adobe\Lightroom

    Modules installés : 
    1) Adobe Stock
    2) Flickr

    Marqueurs Config.lua: 
    Adaptateur n° 1: Fournisseur : 8086
        Appareil : 7d45
        Sous-système : 173b1025
        Révision : 8
        Mémoire vidéo : 128
    Adaptateur n° 2: Fournisseur : 1414
        Appareil : 8c
        Sous-système : 0
        Révision : 0
        Mémoire vidéo : 0
    AudioDeviceIOBlockSize: 1024
    AudioDeviceName: System Default - Haut-parleurs (Realtek(R) Audio)
    AudioDeviceNumberOfChannels: 2
    AudioDeviceSampleRate: 48000
    Build: LR5x34
    Direct2DEnabled: false
    GL_ACCUM_ALPHA_BITS: 16
    GL_ACCUM_BLUE_BITS: 16
    GL_ACCUM_GREEN_BITS: 16
    GL_ACCUM_RED_BITS: 16
    GL_ALPHA_BITS: 8
    GL_BLUE_BITS: 8
    GL_DEPTH_BITS: 24
    GL_GREEN_BITS: 8
    GL_MAX_3D_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS: 8
    GL_MAX_VIEWPORT_DIMS: 16384,16384
    GL_RED_BITS: 8
    GL_RENDERER: Intel(R) Graphics
    GL_SHADING_LANGUAGE_VERSION: 4.60 - Build 32.0.101.8860
    GL_STENCIL_BITS: 8
    GL_VENDOR: Intel
    GL_VERSION: 4.6.0 - Build 32.0.101.8860
    GPUDeviceEnabled: false
    OGLEnabled: true
    GL_EXTENSIONS: GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_meminfo GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_image_load_formatted GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_timeline_semaphore GL_OVR_multiview GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

    johnrellis
    Legend
    July 9, 2026

    Please do the LR menu command Help > System Info, click the Copy button in the upper right corner, and paste into your reply here, so we can see exactly which versions of hardware and software LR thinks you're running and important LR options that are set.