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Participant
January 19, 2024
Question

Lightroom Classic freezes en craches everytime using AI masking

  • January 19, 2024
  • 1 reply
  • 140 views

hii there,

I have problems with my lightroom classic, while i use AI. Person, background masking and it feezes for a few minutes and then he quits on me!

i can make photos but i am horribly with computers...please help me!

 

Lightroom Classic-versie: 13.1 [ 202312111226-41a494e8 ]
Licentie: Creative Cloud
Taalinstelling: nl
Besturingssysteem: Windows 11 - Business Edition
Versie: 11.0.22631
Toepassingsarchitectuur: x64
Systeemarchitectuur: x64
Aantal logische processors: 4
Processorsnelheid: 3,4GHz
SQLite-versie: 3.36.0
CPU-gebruik: 5,0%
Ingebouwd geheugen: 31677,2 MB
Het toegewezen GPU-geheugen dat door Lightroom wordt gebruikt: 8723,4MB / 1009,5MB (864%)
Beschikbaar fysiek geheugen voor Lightroom: 31677,2 MB
Fysiek geheugen gebruikt door Lightroom: 10318,5 MB (32,5%)
Virtueel geheugen gebruikt door Lightroom: 11212,1 MB
Aantal GDI-objecten: 868
Aantal gebruikersobjecten: 2230
Aantal proceshandelingen: 2232
Cachegeheugengrootte: 31,4MB
Interne Camera Raw-versie: 16.1 [ 1728 ]
Maximumaantal door Camera Raw gebruikte threads: 3
Camera Raw SIMD-optimalisatie: SSE2,AVX,AVX2
Virtueel geheugen Camera Raw: 845MB / 15838MB (5%)
Fysiek geheugen Camera Raw: 1000MB / 31677MB (3%)
Dpi-instelling systeem: 96 dpi
Bureaubladcompositie ingeschakeld: Ja
Standaardgrootte voorvertoning: 1920 pixels
Schermen: 1) 1920x1080
Invoertypen: Multi-aanraking: Nee, Geïntegreerde aanraking: Nee, Geïntegreerde pen: Nee, Externe aanraking: Nee, Externe pen: Nee, Toetsenbord: Nee

GPU-info:
DirectX: AMD Radeon(TM) Vega 8 Graphics (31.0.12002.5003)
Beginstatus: GPU voor beeldverwerking wordt standaard ondersteund, met ondersteuning voor aangepast exporteren
Gebruikersvoorkeur: Automatisch

Toepassingsmap: C:\Program Files\Adobe\Adobe Lightroom Classic
Bibliotheekpad: C:\Users\Gebruiker\Pictures\Lightroom\Lightroom Catalog.lrcat
Map Instellingen: C:\Users\Gebruiker\AppData\Roaming\Adobe\Lightroom

Geïnstalleerde plug-ins:
1) AdobeStock
2) Flickr
3) Tetheringplug-in voor Nikon

Config.lua-vlaggen: None

Adapter 1: Leverancier : 1002
Apparaat : 15dd
Subsysteem : 83e8103c
Revisie : d5
Videogeheugen : 1009
Adapter 2: Leverancier : 1414
Apparaat : 8c
Subsysteem : 0
Revisie : 0
Videogeheugen : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: $$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default - 1 - S24R65x (AMD High Definition Audio Device)#{comment}DVAAU-4201250: Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: LR5x120
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 8
GL_ACCUM_BLUE_BITS: 8
GL_ACCUM_GREEN_BITS: 8
GL_ACCUM_RED_BITS: 8
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 32
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon(TM) Vega 8 Graphics
GL_SHADING_LANGUAGE_VERSION: 4.60
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Compatibility Profile Context 22.20.02.05.220715
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_ES2_compatibility GL_ARB_buffer_storage GL_ARB_copy_buffer GL_ARB_draw_instanced GL_ARB_direct_state_access GL_ARB_clip_control GL_ARB_gpu_shader_fp64 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_barrier GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_stencil8 GL_ARB_texture_view GL_ARB_uniform_buffer_object GL_ARB_query_buffer_object GL_EXT_bgra GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_integer GL_ARB_texture_float GL_EXT_texture_array GL_EXT_texture_lod_bias GL_EXT_memory_object GL_EXT_semaphore GL_EXT_memory_object_win32 GL_EXT_semaphore_win32 GL_EXT_clip_cull_distance GL_OES_EGL_image GL_EXT_tessellation_shader GL_EXT_geometry_shader4 GL_EXT_gpu_shader5 GL_EXT_texture_compression_latc GL_EXT_shader_io_blocks GL_EXT_color_buffer_half_float GL_ARB_vertex_array_object GL_ARB_map_buffer_range GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_buffer GL_EXT_copy_image GL_EXT_copy_buffer GL_EXT_texture_border_clamp GL_EXT_draw_buffers_indexed GL_EXT_tessellation_point_size GL_EXT_geometry_point_size GL_EXT_texture_format_BGRA8888 GL_ARB_framebuffer_object GL_ARB_program_interface_query GL_ARB_get_program_binary GL_ARB_gl_spirv GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_EXT_render_snorm GL_EXT_polygon_offset_clamp GL_EXT_shader_integer_mix GL_ATI_meminfo GL_ARB_shader_ballot GL_ARB_gpu_shader_int64 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_compression_bptc GL_EXT_texture_compression_bptc GL_ARB_compute_shader GL_ARB_draw_elements_base_vertex GL_ARB_pixel_buffer_object GL_ARB_debug_output GL_ARB_shader_image_load_store GL_ARB_shader_atomic_counters GL_ARB_sampler_objects GL_ARB_occlusion_query GL_ARB_sync GL_ARB_multitexture GL_ARB_vertex_buffer_object GL_ARB_shader_objects GL_ARB_draw_buffers GL_ARB_shader_clock GL_ARB_timer_query GL_ARB_viewport_array GL_ARB_shader_storage_buffer_object GL_ARB_draw_indirect GL_ARB_vertex_program GL_ARB_fragment_program GL_ARB_point_parameters GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_point_parameters GL_EXT_secondary_color GL_EXT_blend_minmax GL_EXT_gpu_shader4 GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_direct_state_access GL_EXT_timer_query GL_EXT_pixel_buffer_object GL_EXT_texture3D GL_EXT_texture_buffer_object GL_EXT_nonuniform_qualifier GL_ARB_texture_swizzle GL_ARB_depth_texture GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_debug_label GL_ARB_transform_feedback GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_geometry_shader4 GL_ARB_shader_bit_encoding GL_ARB_sample_shading GL_ARB_gpu_shader5 GL_EXT_memory_object_fd GL_ARB_texture_border_clamp GL_EXT_transform_feedback GL_EXT_draw_buffers2 GL_EXT_framebuffer_sRGB GL_ARB_texture_buffer_object GL_ARB_texture_multisample_no_array GL_ARB_explicit_attrib_location GL_ARB_occlusion_query2 GL_ARB_draw_buffers_blend GL_ARB_tessellation_shader GL_ARB_transform_feedback2 GL_ARB_separate_shader_objects GL_ARB_vertex_attrib_64bit GL_ARB_base_instance GL_ARB_shading_language_420pack GL_ARB_shading_language_100 GL_ARB_texture_storage GL_ARB_clear_buffer_object GL_ARB_texture_buffer_range GL_ARB_copy_image GL_ARB_ES3_compatibility GL_ARB_invalidate_subdata GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_stencil_texturing GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_ARB_enhanced_layouts GL_ARB_derivative_control GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_ARB_pipeline_statistics_query GL_EXT_texture_storage GL_KHR_no_error GL_ARB_instanced_arrays GL_ARB_blend_func_extended GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_abgr GL_ARB_multi_draw_indirect GL_ARB_framebuffer_sRGB GL_ARB_shader_draw_parameters GL_ARB_shader_texture_image_samples GL_ARB_shader_viewport_layer_array GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_texture_cube_map GL_ARB_color_buffer_float GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_NV_primitive_restart GL_ARB_fragment_coord_conventions GL_ARB_compatibility GL_ARB_fragment_program_shadow GL_OES_draw_texture GL_ARB_texture_filter_minmax GL_AMD_blend_minmax_factor GL_ARB_parallel_shader_compile GL_KHR_parallel_shader_compile GL_ARB_framebuffer_no_attachments GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_cull_distance GL_ARB_conditional_render_inverted GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ATI_texture_env_combine3 GL_AMD_pinned_memory GL_AMD_bus_addressable_memory GL_AMD_depth_clamp_separate GL_ARB_depth_clamp GL_ARB_depth_buffer_float GL_ARB_shader_subroutine GL_EXT_provoking_vertex GL_ARB_conservative_depth GL_EXT_draw_range_elements GL_ATI_separate_stencil GL_ARB_multisample GL_ARB_arrays_of_arrays GL_ARB_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_stencil_wrap GL_NV_blend_square GL_EXT_gpu_program_parameters GL_EXT_depth_bounds_test WGL_EXT_swap_control GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_shader_texture_lod GL_ARB_texture_rg GL_EXT_packed_depth_stencil GL_EXT_compiled_vertex_array GL_NV_copy_image GL_ARB_point_sprite GL_ATI_shader_texture_lod GL_EXT_shader_image_load_store GL_AMD_shader_trinary_minmax GL_ARB_shader_group_vote GL_ARB_shader_precision GL_ARB_indirect_parameters GL_ARB_bindless_texture GL_EXT_texture_snorm GL_ARB_shadow GL_ATI_draw_buffers GL_ARB_texture_rgb10_a2ui GL_ARB_transform_feedback_overflow_query GL_ARB_shader_stencil_export GL_ARB_robustness GL_EXT_texture_edge_clamp GL_ARB_shader_image_size GL_AMD_sample_positions

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1 reply

dj_paige
Legend
January 19, 2024

AI tools rely heavily on the GPU. Yours is six years old and uses shared memory, and is probably too out-dated and under-powered to perform the AI tasks.

Participant
January 19, 2024

thank you !