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Participating Frequently
November 6, 2016
Answered

LR6 develop module, image breaks into square frame during edit

  • November 6, 2016
  • 11 replies
  • 3915 views

I installed LR6 last week. PC is i7 with 16GB RAM, GTX1060 3GB with driver v375.63, Win10 Home 64bit. LR6 worked fine for the first few days. LR6 reports its using the GPU.

From today, when using the develop module the image frequently redraws into a grid of rectilinear 'sub-images'. Like taking an ordered Rubik's cube and scrambling it. It will flick back to correct rendering and then if I move the mouse, it's likely to scramble into sub images again.

Does anyone have any ideas what's triggering this or the solution?

This topic has been closed for replies.
Correct answer axmelissarios1

Hey DJRandall​,

I read through the release notes for v376.09 and confirmed with another colleague. This NVIDIA release fixes the tearing and checkerboard issue in Adobe Lightroom. You should be able to update the driver and have no tiling issues in Lightroom. Please let me know if you do update and how it fares.

Here are the release notes for your perusal as well: http://us.download.nvidia.com/Windows/376.09/376.09-win10-win8-win7-desktop-release-notes.pdf

You can find the part about Lightroom on pg. 10, titled "Changes and Fixed Issues in Version 376.09" under "Windows 10 Fixed Issues": "[375.86, GeForce GTX 960] Tearing, checkerboard corruption occurs in Adobe Lightroom. [1842089]"

Hope this gets everything up-to-date for you!

Melissa

11 replies

Just Shoot Me
Legend
November 6, 2016

Turn off the GPU option in the LR preferences on the performance tab.

If you are using a NVideo card look here for another solution.

Adobe Lightroom GPU Troubleshooting and FAQ

DJRandallAuthor
Participating Frequently
November 7, 2016

Many thanks for the suggestion. I'll give it a go. It's not something I've tried as it seemed to be fine as L6, it's only when I updated to LR6.7 the problem started.

Participating Frequently
November 9, 2016

I have developed the same problem in the last week after updating LR and nvidia drivers. Disabling the GPU does seem to fix it.