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GdzieJestStach
Inspiring
May 21, 2024
Question

Choppiness when dragging zoomed-in photo on GPU

  • May 21, 2024
  • 3 replies
  • 297 views

Hi,

I've notived that Lightroom on desktop is painfully slow when just dragging photo around when zoomed in using GPU.

I see absolutely no reason for such dragging being not butter smooth 100 FPS, or 1000 for that matter.

Machine is more than capable (dxdiag attached), no other heavy processes are working.

On the video you can see the frame choppiness - it's not an effect of low framerate video - it's exactly how it performs. Photos shown on the video are just JPGs, not even heavy RAWs.

When GPU acceleration is disabled, no such low framerate choppiness occurs - draggins is smooth enough.

Looks like when dragged the currently visible part of photo is being copied to GPU memory. Still no reason for it not to happen at 100+ FPS.

This topic has been closed for replies.

3 replies

Rikk Flohr_Photography
Community Manager
October 8, 2024

Reading through your posts, I see that a couple of items stand out: FPS  & Game.

Are you using Nvidia's Game-ready driver or the Studio Driver?  If the former, please update to the Studio driver.

 

Rikk Flohr: Adobe Photography Org
GdzieJestStach
Inspiring
October 8, 2024

This is still the issue, this is absolutely outrageous. Can't edit photos without contant annoyance with ridiculous performance.

Years of asking for performance fix and feature parity on iPad/mobile versions and it's completely ignored.

Tutorial: how to lose a customer. That's how.

Goodbye Adobe, my subscription ends in 2 months and I'm already switching to Capture One.

 

GdzieJestStach
Inspiring
July 7, 2024

Any update on this? Is this working as intended?

Since there are many issues with Lightrooms performance over the years, I'm actually curious: do Lightroom developers responsible for performance and user experience play FPS games?

I think my expectation of butter smooth UI responsiveness is due to being used to responsiveness of FPS games and also, having developed them, knowing how much incredibly heavy computations, including transferring gigabytes of data from SSD to GPU memory every second, those games can perform smoothly.