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Participant
March 30, 2026
Question

Remove People Not Workng

  • March 30, 2026
  • 1 reply
  • 17 views

I have been using Remove Peope in Lightroom and Lightroom Classic but it has  recently stopped working and says No Distractions Detected,any idea why this is

    1 reply

    Claire H.
    Community Manager
    Community Manager
    March 30, 2026

    Hi ​@Captainpenguin, Welcome to the Lightroom Community forum! To better help you with this issue, we would like a few more details. Can you send your system info, a screen recording of the issue, and a numbered list of the exact steps needed to replicate it? You can find your system info by going to Help > System Info, copying and pasting it into a text file, and attaching it here. Thanks! ^CH

    Participant
    March 30, 2026

    Lightroom Classic version: 15.2.1 [ 202603161217-0bf813d9 ]
    License: Creative Cloud
    Language setting: en
    Operating system: Windows 10 - Home Premium Edition
    Version: 10.0.19045
    Application architecture: x64
    System architecture: x64
    Logical processor count: 4
    Processor speed: 3.0GHz
    SqLite Version: 3.36.0
    Adobe GSDK Version: 1.4.0.212

    CPU Utilisation: 50.0%
    Power Source: Plugged In
    Built-in memory: 8001.5 MB
    Dedicated GPU memory used by Lightroom: 0.0MB / 0.0MB (0%)
    Real memory available to Lightroom: 8001.5 MB
    Real memory used by Lightroom: 1143.3 MB (14.2%)
    Virtual memory used by Lightroom: 1463.4 MB
    GDI objects count: 758
    USER objects count: 3335
    Process handles count: 1825
    Memory cache size: 177.3MB
    Internal Camera Raw version: 18.2.2 [ 2512 ]
    Maximum thread count used by Camera Raw: 3
    Camera Raw SIMD optimization: SSE2,AVX,AVX2
    Camera Raw virtual memory: 182MB / 4000MB (4%)
    Camera Raw real memory: 183MB / 8001MB (2%)

    Cache1: 
    Final1- RAM:155.0MB, VRAM:0.0MB, Stoke Bruerne 18.09. 2017 00014.rw2
    NT- RAM:155.0MB, VRAM:0.0MB, Combined:155.0MB

    Cache2: 
    m:177.3MB, n:130.0MB

    U-main: 128.0MB

    System DPI setting: 96 DPI
    Desktop composition enabled: Yes
    Standard Preview Size: 1600 pixels
    Displays: 1) 1600x900
    Input types: Multitouch: No, Integrated touch: No, Integrated pen: No, External touch: No, External pen: No, Keyboard: No

    Graphics Processor Info: 

    Init State: GPU Unsupported
    User Preference: Auto
    Enable HDR in Library: OFF
    GPU for Preview Generation: Off (S0_0)

    Application folder: C:\Program Files\Adobe\Adobe Lightroom Classic
    Library Path: C:\Users\Acer PC\OneDrive\Pictures\Lightroom\Lightroom Catalog.lrcat
    Settings Folder: C:\Users\Acer PC\AppData\Roaming\Adobe\Lightroom

    Installed Plugins: 
    1) AdobeStock
    2) BLACK WHITE projects 5
    3) DxO PhotoLab 8
    4) DxO PhotoLab 8 Importer
    5) Flickr
    6) HDR Efex Pro 2
    7) Luminar Neo
    8) Negative Lab Pro

    Config.lua flags: 

    Adapter #1: Vendor : 8086
        Device : 412
        Subsystem : 7501025
        Revision : 6
        Video Memory : 112
    Adapter #2: Vendor : 1414
        Device : 8c
        Subsystem : 0
        Revision : 0
        Video Memory : 0
    AudioDeviceIOBlockSize: 1024
    AudioDeviceName: System Default - Speakers (High Definition Audio Device)
    AudioDeviceNumberOfChannels: 2
    AudioDeviceSampleRate: 48000
    Build: Uninitialized
    Direct2DEnabled: false
    GL_ACCUM_ALPHA_BITS: 16
    GL_ACCUM_BLUE_BITS: 16
    GL_ACCUM_GREEN_BITS: 16
    GL_ACCUM_RED_BITS: 16
    GL_ALPHA_BITS: 8
    GL_BLUE_BITS: 8
    GL_DEPTH_BITS: 24
    GL_GREEN_BITS: 8
    GL_MAX_3D_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS: 8
    GL_MAX_VIEWPORT_DIMS: 16384,16384
    GL_RED_BITS: 8
    GL_RENDERER: Intel(R) HD Graphics 4600
    GL_SHADING_LANGUAGE_VERSION: 4.30 - Build 20.19.15.4531
    GL_STENCIL_BITS: 8
    GL_VENDOR: Intel
    GL_VERSION: 4.3.0 - Build 20.19.15.4531
    GPUDeviceEnabled: false
    OGLEnabled: true
    GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters 

     

     

    I am going into Develop module and click on remove people

    Sameer K
    Community Manager
    Community Manager
    April 3, 2026

    Graphics Processor Info: 

    Init State: GPU Unsupported
    User Preference: Auto
    Enable HDR in Library: OFF
    GPU for Preview Generation: Off (S0_0)

    Library Path: C:\Users\Acer PC\OneDrive\Pictures\Lightroom\Lightroom Catalog.lrcat

    Hey, ​@Captainpenguin. Thanks for adding the System info. Two things I’d like to point out.

    • Your catalog is in a folder that syncs to OneDrive. This can lead to database corruptions, as well as the issues you’re seeing. Try moving the catalog to a non-sync folder, and check if Lightroom behaves better. 
    • The GPU on your machine isn’t supported/unrecognized by Lightroom Classic. Newer & demanding features such as ML Masking, & the Remove tool will fail to work if the GPU isn’t correctly configured. Please follow the steps here to troubleshoot the GPU on your machine: https://helpx.adobe.com/lightroom-classic/kb/troubleshoot-gpu.html#:~:text=Update%20your%20graphics%20card%20driver.

     

    Thanks!
    Sameer K