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michaelp78008416
Participating Frequently
November 17, 2023
Answered

Where To Sell Materials

  • November 17, 2023
  • 1 reply
  • 425 views

I see the queston that people have asked about selling their materials created in Substance Sampler, but I am curious of what website's etc can you sell you materials on or can you sell them through the Community Assets?

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Correct answer Ares Hovhannesyan

According to the EULA of Substance 3D Assets, you can modify, create derivative work of the Substance 3D Assets, and distribute or sublicense them, as long as it is incorporated into a Larger Work (the Substance 3D Assets is not necessarily modified but you include it into a larger piece of work e.g. in video games) or into a Modified Work (the Substance 3D Assets has been substantially modified). Therefore, you can sell your 3D models with textures from Substance 3D Assets as long as you are the one with the license to the asset and not the person purchasing from you. However, the sbsar or square texture of the material cannot be found in what you will be distributing, you would have to distribute the texture on the assets UVs for example

Also check Solved: Selling textures generated by Substance Sampler - Adobe Community - 12849894 

1 reply

Ares Hovhannesyan
Community Expert
Ares HovhannesyanCommunity ExpertCorrect answer
Community Expert
November 18, 2023

According to the EULA of Substance 3D Assets, you can modify, create derivative work of the Substance 3D Assets, and distribute or sublicense them, as long as it is incorporated into a Larger Work (the Substance 3D Assets is not necessarily modified but you include it into a larger piece of work e.g. in video games) or into a Modified Work (the Substance 3D Assets has been substantially modified). Therefore, you can sell your 3D models with textures from Substance 3D Assets as long as you are the one with the license to the asset and not the person purchasing from you. However, the sbsar or square texture of the material cannot be found in what you will be distributing, you would have to distribute the texture on the assets UVs for example

Also check Solved: Selling textures generated by Substance Sampler - Adobe Community - 12849894