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Participant
March 6, 2021
Question

Auto rigged Character get stucked spine (Hips) bone (Blender)

  • March 6, 2021
  • 2 replies
  • 518 views

Hi 

 

I got a wierd problem. Easiest way to explane is like below:

 

If I copy keyframes from a animation from Mixamo to a Character I downloaded from Mixamo, the Character will run the animation perfectly.

If I copy keyframes from a animation from Mixamo to a Character I Rigged in Mixamo, the Character will run the animation perfectly, but the Hips-bone will hold the character at the same position (when the animation runs).

 

The armature looks exactly the same. Any Idea anyone?

 

Thanks in Advance

 

Ken 

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2 replies

Ussnorway7605025
Legend
March 7, 2021

so download the new working model in as many animations as you need... the real issue here is you trying to copy / paste plot markers between different models in different base poses

Ussnorway7605025
Legend
March 6, 2021

if you strip the bones out of the character you want to use; upload it to Mixamo to rig and download it with the animation, does it then run correct in your copy of Blender?

Ken6C1BAuthor
Participant
March 7, 2021

Hi

 

Thanks for response.

 

that works. But I need to append or copy keyframes to combine different animations so its not a the final sulution

 

Thanks