[Blender Addon] Can't export to Maya after animated on Blender
Hello guys,
I work on a team were we both use Blender and Maya. We use a lot Mixamo for importing animations to our game, however, we may need to edit of fix some animation both in Blender and Maya. The problem appear when we're switching from Blender to Maya. The Blender's mixamo-addon is working well for making controllers and animating mixamo rig:

We also can import Mixamo model to Maya flawlessly:

However, when I export the animated rig on Blender to fbx only to import the animation on Maya, it's break the armature with weird scales:

Nevertheless, the transfert work well from Blender to Maya if I don't use the Blender's addon to create control rig, is there a way to create control rig without breaking the armature?
