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andrew.perdzock
Inspiring
July 22, 2021
Question

Blender addon not generating IK rig on characters exported as dae

  • July 22, 2021
  • 2 replies
  • 966 views

Hey Guys,

 

I have a number of characters that I have exported over the years as collada .dae format from mixamo I think it was due to at the time the weight painting on the armature came out differently.

 

Having an issue with the blender addon where the add-on will not generate the ik rig, most likely because the naming convention on the armatures is different between FBX and DAE formats.

 

For example on the DAE format the naming convention is:

mixamorig_BONENAME

 

in FBX its:

mixamorig:BONENAME

 

where on format has _ and the other has :

 

Can the add-on be updated so that it recognizes both?

This topic has been closed for replies.

2 replies

Adobe Employee
July 23, 2021

We could add this in future updates, although you best solution for the time being would be to import the DAE files in a 3D tool that uses the FBXSDK and replace the namespace with the one with ":". Cheers!

Stefano

schroef
Inspiring
July 26, 2021

What happens if we update the py file with all the naming inside. We could make a little python file to do automated really quick or use find/replace

andrew.perdzock
Inspiring
August 2, 2021

I just tried this, it did not seem to work for me, to confirm I need to edit the mixamo.py file in the following directory:

AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\Mixamo add-on for Blender\lib

 

correct?

 

Or do I need to uninstall the add-on then edit it in the zip that I use to import the add-on, then add it to blender?

Ussnorway7605025
Legend
July 23, 2021

yes its a well known issue