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mostly_human
Participant
February 23, 2021
Question

Custom character exports with no joints/bones

  • February 23, 2021
  • 2 replies
  • 405 views

I am able to upload a custom character and apply animations and everything looks great in Mixamo, however if I export using the default FBX option and import into Maya, the model only exports with 1 bone and not the expected joint hierarchy.

This topic has been closed for replies.

2 replies

Ko.Maruyama
Community Expert
Community Expert
February 25, 2021

What version of Maya? Which FBX (maya)?

mostly_human
Participant
February 25, 2021

Maya 2020.4 and the default fbx plugin that installs with 2020.4 which is FBX v2020.1.1

Ussnorway7605025
Legend
February 24, 2021

then Maya is not reading your Fbx file correct... try loading it into some other 3D software or share the file and I'll test it at my end