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Participant
August 4, 2021
Question

Edit Mixamo Animations in Unity

  • August 4, 2021
  • 2 replies
  • 2162 views

Hello Everyone!

I'm not sure if this is the right place for this, but I'm having an issue I can't seem to find a solution for.

I'm exporting Mixamo animations to Unity, but some have a slightly wonky rotation.

"Not a problem," I thought, I'll just open the animation and edit it!

Unfortunately, no matter what I do, the original animation plays in-game. I've made sure I'm using the edited animation, which works fine in the scene view. 

I'm very confused, any help much appreciated!

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2 replies

Ussnorway7605025
Legend
August 4, 2021

the sword and shield models are special and don't match the standard Mixamo models so you can't swap and change them with other animations

 

also no this is the wrong place for Unity questions you should ask other users like Holly

https://www.youtube.com/channel/UCTq0Bbu0LQ2xHZ_mJ_0f8eg

Sinan5C95Author
Participant
August 4, 2021

Also, just as an aside, this is on the attack animations from the axe animset and the sword and shield one. Everything else seems to be at the correct angle to start with.