Force Mixamo to use hips bone instead of armature as root?
- January 1, 2024
- 2 replies
- 1793 views
Whenever I use the built-in mixamo characters as vessels for the animations I download, they get applied to the armature with the hips bone having the most fundamental position/rotation track.
However, if I upload my own characters and download the animations on that character instead, the hips bone gets no animated track at all, and instead the fundamental position/rotation is animated on the Armature node itself. See images below.
How can I force the same structure for custom characters as with the built-in characters?
Some context: I've been struggling to perfectly retarget mixamo animations to another model. I found that I only get the animation to match perfectly on my own model if I upload it to mixamo and let it retarget. However, then the actual retargeting in the 3D engine fails, I suspect because of this discrepancy detailed above.
