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Adobe Employee
December 9, 2020
Question

Good news! We've upgraded the FBX SDK in Mixamo core from FBX2014.1 to FBX2019.0

  • December 9, 2020
  • 21 replies
  • 9161 views

This upgrade means you can seamlessly export and upload the latest FBX file versions or earlier. And if your character uses Physically Based Rendering (PBR) materials, those materials will also be passed through seamlessly (although they will not display in Mixamo).

21 replies

Participant
December 12, 2020

Well, updates are nice, but currently I cannot import anything from Mixamo. This 2019 format is unsupported/badly supported by all the 3D modelling software I use. I know you guys at Adobe try to keep things 'clean and simple' but adding an option for the export format (2014/2019) would be nice!

Community Manager
December 14, 2020

Hi there, we are working on a patch to reenable 2014 export!

Participant
December 12, 2020

Hi, for me the upgrade doesn't work, my 3D software, C4D R17 doesn't recognize the FBX 2019 file nor the Collada file ... All my ongoing work is scrap ... Is there a way of adding a possibility to still have a FBX 2014 downloadable file ? Thanks. Paul.

 

Participant
December 12, 2020

What about using Blender with this $25 addon: https://blendermarket.com/products/better-fbx-importer--exporter

According to the developer the addon supports:

  • Supports automatic bone orientation.
  • Supports armature deform animation.
  • Supports exporting non-linear animation.
  • Supports shape key animation.
  • Supports multiple material sets.
  • Supports multiple UV sets.
  • Supports multiple vertex color sets.
  • Supports meshes attach to bones.
  • Supports mesh instances.
  • Supports generic node transform animation.
  • Supports dummy nodes.

 

But does not support:

  • Does not support IK bones.
  • Does not support custom bone shapes.

 

Anyway I don't know why Mixamo would remove the old format. Seems unlogical.

Participant
December 12, 2020

Thanks, I'll look into it!

Participant
December 11, 2020

When are you going to start adding new moves?

Participant
December 11, 2020

Hello,

Autorig no works anymore for me since 2 days. I made a 3D model in Magica Voxel, exported to OBJ and imported into Mixamo: the knees and elbows are no longer rigged. No error message. The same model worked before the last update. I can no longer work on my project...

Community Manager
December 14, 2020

Hey @Semifer, sorry for the trouble. Do you mind sharing your OBJ so we can test internally?

 

Thanks!

 

Likes

 
Participating Frequently
December 11, 2020

Now this has been done, none of the software I use can import FBX2019.

 

Whilst FBX2019 has backwards compatabilty, it's 'newer' ssytem means that older software (that would read previous FBX iterations) will no longer read the Mixamo output - as it's an unkown file format.

 

Is there any chance of adding back an 'export as' version?

Participant
December 10, 2020

Not sure what happened since the upgrade, but I had a specific model working perfectly a few days ago that will no longer rig. Shows up no problem when uploaded, however every time I've placed the markers and clicked next, it says "please place markers". Stumped, I've tried multiple fbx versions, obj, etc. The model hasn't changed and worked perfectly a few days back

Participant
December 10, 2020

To anyone else having this same issue, I fixed the problem by exporting in FBX 2019. Any previous versions no longer seem to work.

Participant
December 13, 2020

I have exactly the same issue as you... 

What software are you using to export FBX 2019? 
Thanks! 🙂 

Participant
December 10, 2020

Please give option to download the FBX 2014 version.

Adobe Employee
December 10, 2020

Hi Michael! Did you try the output FBX 2019 version in your use case? When we tried using the 2014 compatibility option in the exporter the output files turn out exactly the same so we consolidated the options.

Participant
December 10, 2020

Yes! Finally 🙂 

Participant
December 10, 2020

Yes ! Great news !

Ussnorway7605025
Legend
December 9, 2020

Gee thanks a lot Polly but I don't suppose you guys allowed any way to keep the old rig system that people have been using upto today?

Adobe Employee
December 9, 2020

Hi Ussnorway! Can you explain in more detail the problem you're having? We will definitely look into it!

Ussnorway7605025
Legend
December 10, 2020

short version = the 2019 file should be physically bigger Polly

result = breaks the old workflow for Unity and Unreal game design