HELP! mixamo is not consistent in frame orientation, can only use few anims
Hi all,
So, i have been trying to use mixamo for quite some time and i have great dificulties in getting a consistent working set of anims.
For this i uploaded an FBX and used the mixamo tools to generate a rig, so far so good.
All animation previous work beautifully in the mixamo website, no issues there.
When actually trying to use the animations the problems start:
1. Downloading any pack as DEA, does not result in a functional DAE, it cannot be imported in blender because of the same reasons here,
Re: Mixamo addons python error, bug ? - Adobe Support Community - 13129952
2. When downloading a single entry, with skin, the result is _NOT_ consistent and it seems that not all anims are witten with the same base pose, resulting animations that are not compatible with the original skin but it was was rigged with mixamo!
I cannot add dea files.. i do not understand how this forum does not "support" specific model formats while mixamo is outputting in that format. I have tried to upload the blend but that also is not "supported"
Can i get a way to upload the dea's please?
It is about the two following anims:
Left Strafe Walking.dea
Walking Backwards.dae
The walking backwards is the result that i would expect, the left strafe walking is written in a different orientation frame.
PS.
I know about the fact that downloading with a skin, without, or in tpose all will have different results in regards to base pose and orientation frame, i want to underline here that i have downloaded _all with skin_ and that the mesh was accepted and autorigged with mixamo.
