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Participant
March 9, 2022
Question

I'm having probelm with head rotation in Mixamo with my uploaded rigged character

  • March 9, 2022
  • 2 replies
  • 1003 views

I have my own rigged charater so I uploaded on Mixamo and applied animations.

It seems work well on most bones but head and neck are just seem stuck.

 

I actually found Mixamo sample character which has same problem with my charater.

It's Doozy. 

 

If you see it's Header Soccerball animation, it barely moves it's head and neck.

 

I tired adjust bone positions, orientations and anything I can do with my rig but had no luck.

 

Can anybody help me with this?

This topic has been closed for replies.

2 replies

Ussnorway7605025
Legend
March 9, 2022

head tilt needs a models with an actual neck to work correct by default but you can just adjust it yourself in Maya, Blender or whatever you use

SakuraaAuthor
Participant
March 10, 2022

My character definitely has neck bone.

And same for Mixamo's 'Doozy'.

Participant
July 26, 2024

I'm having the same problem. Have you found any solution for this yet?

SakuraaAuthor
Participant
March 9, 2022

I'm adding more about this problem.

 

 

Like in the video, any type of animations with head rotation have this problem.

It just seems stuck. I tried download it and checked on Maya, I found head joint actually rotates but value is only around 1~2 so almost no visible changes.

 

Any kind of help will be appreciated.

 

Thank you!