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Participant
Mar 9, 2022 9:11 AM UTC
Question

I'm having probelm with head rotation in Mixamo with my uploaded rigged character

I have my own rigged charater so I uploaded on Mixamo and applied animations.

It seems work well on most bones but head and neck are just seem stuck.

 

I actually found Mixamo sample character which has same problem with my charater.

It's Doozy. 

 

If you see it's Header Soccerball animation, it barely moves it's head and neck.

 

I tired adjust bone positions, orientations and anything I can do with my rig but had no luck.

 

Can anybody help me with this?

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4 replies

Ussnorway7605025
Legend
Mar 9, 2022 9:49 PM UTC

head tilt needs a models with an actual neck to work correct by default but you can just adjust it yourself in Maya, Blender or whatever you use

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SakuraaAuthor
Participant
Mar 10, 2022 2:54 AM UTC

My character definitely has neck bone.

And same for Mixamo's 'Doozy'.

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Participant
Jul 26, 2024 2:06 PM UTC

I'm having the same problem. Have you found any solution for this yet?

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SakuraaAuthor
Participant
Mar 9, 2022 9:50 AM UTC

I'm adding more about this problem.

 

 

Like in the video, any type of animations with head rotation have this problem.

It just seems stuck. I tried download it and checked on Maya, I found head joint actually rotates but value is only around 1~2 so almost no visible changes.

 

Any kind of help will be appreciated.

 

Thank you!

 

 

 

 

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