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Participant
Sep 8, 2021 1:43 AM UTC
Answered

Imports to UE4 no longer working

I've previously used mixamo animations on several projects, today I needed a quick pose and suddenly nothing is working. I uploaded a character, picked an animation and downloaded it both with and without skin. Importing without skin just gives me an error about "no geometry information" and importing with a skin, just gives me a copy of the character I just exported without any animation file at all. Thinking it was an issue with my character, I chose one of the default characters, chose an animation and downloaded it. I imported that new mixamo character into Unreal and all I got was the character. No animation file at all.


I'm receiving this error in UE4 when I try to import an animation without skin:

 

FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can
 be inferred while importing. 
FBXImport: Warning: Could not find the bind pose.  It will use time 0 as bind pose. 
FBXImport: Error: There is no geometry information in mesh 
FBXImport: Warning: Get Import Data has failed. 
FBXImport: Error: Import faile

 

I've tried importing an animation that I previously downloaded from Mixamo and was able to do so without issue.

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Ussnorway7605025
Ussnorway7605025Correct answer
Legend
Sep 8, 2021 4:35 AM UTC

yes Adobe changed Mixamo Fbx at the end of last year just to see what would happen

read the results  https://community.adobe.com/t5/mixamo-discussions/good-news-we-ve-upgraded-the-fbx-sdk-in-mixamo-core-from-fbx2014-1-to-fbx2019-0/td-p/11664735

 

I know yipee right 😉

5 replies

Participant
Oct 11, 2023 1:51 AM UTC

Hey my guy, I was having this issue too. I opened the fbx in blender and saw it had bindings on it already. when I deleted them and re-uploaded to mixamo, i was able to auto rig it and import to unreal engine. food for thought

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Ussnorway7605025
Ussnorway7605025Correct answer
Legend
Sep 8, 2021 4:35 AM UTC

yes Adobe changed Mixamo Fbx at the end of last year just to see what would happen

read the results  https://community.adobe.com/t5/mixamo-discussions/good-news-we-ve-upgraded-the-fbx-sdk-in-mixamo-core-from-fbx2014-1-to-fbx2019-0/td-p/11664735

 

I know yipee right 😉

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crossmr_2Author
Participant
Sep 8, 2021 4:38 AM UTC

it says they were working to reenable 2014 support, did that never happen?

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Ussnorway7605025
Legend
Sep 8, 2021 4:45 AM UTC

 

7.4 = 2014 mate but there are still bugs which depend on which build of Unreal and do you want to make a npc or a player controlled rig... they map different

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