Imports to UE4 no longer working
I've previously used mixamo animations on several projects, today I needed a quick pose and suddenly nothing is working. I uploaded a character, picked an animation and downloaded it both with and without skin. Importing without skin just gives me an error about "no geometry information" and importing with a skin, just gives me a copy of the character I just exported without any animation file at all. Thinking it was an issue with my character, I chose one of the default characters, chose an animation and downloaded it. I imported that new mixamo character into Unreal and all I got was the character. No animation file at all.
I'm receiving this error in UE4 when I try to import an animation without skin:
FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can
be inferred while importing.
FBXImport: Warning: Could not find the bind pose. It will use time 0 as bind pose.
FBXImport: Error: There is no geometry information in mesh
FBXImport: Warning: Get Import Data has failed.
FBXImport: Error: Import faile
I've tried importing an animation that I previously downloaded from Mixamo and was able to do so without issue.
