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Participant
June 11, 2022
Answered

Mixamo is breaking the arms and legs of every character I try to use

  • June 11, 2022
  • 2 replies
  • 891 views

A week ago I tried uploading a character  to mixamo, but the arms and legs got stretched and squiggly at some point during the upload. I originally thought there was something wrong with the mesh until I discovered that the characters built into the website were having the same issue. 

Any ideas what could be causing this? 

 

Here's a screenshot

This topic has been closed for replies.
Correct answer Ussnorway7605025

Kaya is working fine at my end

I see Windows updates running in your screengrab and the browser is the other issue... try using a different systen or browser to see if that corrects it

2 replies

Ussnorway7605025
Ussnorway7605025Correct answer
Legend
June 12, 2022

Kaya is working fine at my end

I see Windows updates running in your screengrab and the browser is the other issue... try using a different systen or browser to see if that corrects it

Participant
July 17, 2022

It was the browser that did it in the end. Thank you!

Ussnorway7605025
Legend
June 11, 2022

Mixamo is reading the bones in that character which is what it should be doing so the error is your conversion and the fix is to make it a wavefront Obj or boneless Fbx before uploading it

Participant
June 12, 2022

Thanks for the suggestion, I gave it a try, but I'm still having the same issue. It also wouldn't explain why the built in Mixamo characters are having the same issue 😕😕