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Participant
Jun 11, 2022 12:05 AM UTC
Answered

Mixamo is breaking the arms and legs of every character I try to use

A week ago I tried uploading a character  to mixamo, but the arms and legs got stretched and squiggly at some point during the upload. I originally thought there was something wrong with the mesh until I discovered that the characters built into the website were having the same issue. 

Any ideas what could be causing this? 

 

Here's a screenshot

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Ussnorway7605025
Ussnorway7605025Correct answer
Legend
Jun 12, 2022 10:56 PM UTC

Kaya is working fine at my end

I see Windows updates running in your screengrab and the browser is the other issue... try using a different systen or browser to see if that corrects it

4 replies

Ussnorway7605025
Ussnorway7605025Correct answer
Legend
Jun 12, 2022 10:56 PM UTC

Kaya is working fine at my end

I see Windows updates running in your screengrab and the browser is the other issue... try using a different systen or browser to see if that corrects it

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Participant
Jul 17, 2022 4:03 PM UTC

It was the browser that did it in the end. Thank you!

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Ussnorway7605025
Legend
Jun 11, 2022 7:03 AM UTC

Mixamo is reading the bones in that character which is what it should be doing so the error is your conversion and the fix is to make it a wavefront Obj or boneless Fbx before uploading it

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Participant
Jun 12, 2022 8:21 PM UTC

Thanks for the suggestion, I gave it a try, but I'm still having the same issue. It also wouldn't explain why the built in Mixamo characters are having the same issue 😕😕 

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